Hello, Unity Developers!
As astute admirers of ours may have heard, last week we released a DLL wrapper for several key GameSpy SDKs that invited Visual Studio C# and Windows XNA developers to drink deep from the GameSpy Tech secret-sauce powering online features for hundreds of major game titles.
This week we’re excited to make further room at the tech party for Windows Unity developers — with a brand-new standalone package available from the bottom of your developer dashboard now.
This package contains several lightweight Unity projects built to demonstrate selected functionality (ATLAS [our Player Metrics and Rankings product], Sake [our Cloud Data Storage and UGC service], Matchmaking, and NAT negotiation) from the new C# DLL connector (while avoiding any fattening distractions).

If you’ve already registered with us, you can dive in and start trying out this new connector today, just by heading over to our new installation guide wiki article.
And if you’re not registered with us yet (why would you not be?), you can do that here. It’s quick, free, and we promise we don’t bite (much).

