Online Matters Transcending the single Player Experience.

Emotional Robots’ Warm Gun Gets Massive Update, Accolades


Independent start-up studio Emotional Robots recently released a major update to its GameSpy Technology-powered multiplayer iOS shooter, Warm Gun, that added new content, fixed myriad bugs in the game, and just generally improved the title’s performance for all players. The cherry on the update sundae? The developer also put the game on sale in the AppStore for just $1.99 until the end of February. Go grab it!

And when we say Warm Gun received a “major” update this month, we mean it. Included among the patch’s many refinements:

  • Increased performance across all devices by roughly 40%
  • Improved control schemes, AI, UI, registering/logging process for smoother online gameplay
  • Improved server browsing
  • Answering huge demand from users, added kill/death ratio in multiplayer status
  • Added all-new map, Coldshot
  • Improved stability, streamlined interface, resolved random crashes

Emotional Robots has also released a few screenshots of the new Coldshot DLC via its space on IndieDB:

Response to the update has been overwhelmingly positive. IGN.com noted that the game, “certainly stands out among the glut of FPS titles, thanks to its steampunk Wild West aesthetic,” while 148Apps commented that, “now looks to be as good a time as any to holster up and take a step into the past … or is it the future?” According to Emotional Robots, the update also had a substantial impact on user reviews, with the game’s average score climbing 1 1/2 stars — from a solid 3 to a stellar 4.5 — in just the span of a couple of weeks.

As we mentioned in an October blog post celebrating the game’s launch, Warm Gun gained access to GameSpy Technology’s online services via our Open initiative, which aims to make all of our technology more accessible for independent and mobile game developers. Emotional Robots — just like over 1200 other developers (and counting) — simply signed up for a free account via the GameSpy Technology website, downloaded our SDKs, and obtained support during development via our online forums and wiki-based documentation.

About Sean Flinn

I am the Marketing Director for GameSpy Technology. I love video games, music, tacos, beer, and long distance running - pretty much in that order. View all posts by Sean Flinn →

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