GameSpy Technologies work across all major game platforms.

Who We Are, What We Do

We've got a fever for online games and the only prescription is more cowbell.

We Walked Uphill Both Ways

We started life back in the Internet dark ages in 1997, posting Quake server IPs on a web page. (Remember ][ronman?) We had the fever bad, going so far as to turn off sites like PlanetQuake to eke out a little more bandwidth for our Quake servers.

It wasn't long before GameSpy 3D, sired by the venerable QuakeSpy, emerged and changed the face of online gaming. We thought to ourselves, "You know, this whole 'matchmaking' thing really ought to be inside the game."

And thus, GameSpy Technology was born. Many years later our technology has powered more online games than anyone else in the industry and the breadth of our services has expanded far beyond the simple server browser. Today, in addition to matchmaking, we offer a robust suite of competition and community tools to help make your game that much more compelling.

New Platforms, New Horizons

We've been pioneers in bringing new platforms online. We introduced cross-platform play in 4x4 Evolution, bringing PC, Mac and Dreamcast (R.I.P.) players together for the first time. Tony Hawk's Pro Skater 3 was the very first online game for the Playstation 2 and used GameSpy to make it happen.

In recent years we've been the first middleware provider for each of Sony's new platform releases. Our fine friends at Nintendo have selected GameSpy's technology to provide all online functionality for both the Nintendo DS and Nintendo Wii.

Put Us To Work For You

Are you a game publisher or game developer looking to bring your game online? To create a vibrant and thriving community both inside and outside the game?

If so, then we've got a few things we should talk about.

We love to talk about making games larger than life. Send us a note.