New Services, new platforms, and more - hear about it all at the show!
The 2009 Game Developers Conference hits San Francisco. March 25-27 and GameSpy Technology will be there in full force, ready to talk to you about new connected gaming services, new platform support and much, much more.
Ready to chat about big ideas, discuss new business or just snag a stylish new t-shirt?
- Schedule an appointment now with your account manager
- Use our contact page to set up a meeting
- Visit our tasteful, yet luxurious booth: North Hall #5621
BIG IDEAS!
GDC Sponsored Session: “No More Excuses: Taking the Wii Online”—Wednesday March 25th, @ 2:30pm, 3rd Floor Room 3016
The Wii is here to stay. Get used to it. Skeptical? With over 45 million units sold, it’s the biggest of the big three. More telling, the NPD Group recently reported that 29% of online gamers played online on the Wii in 2008 (up from just 18% the year prior) - more than the PlayStation 3. With stats like these, the Wii has become the Glenn-Close-in-Fatal-Attraction of consoles: it won’t be ignored.
Yet few developers, other than Nintendo, are taking advantage of the platform’s full capabilities. Sure, some major publishers have announced their intention to “do better on the Wii” in the year ahead. But what does that really mean?
We have a few ideas. Join us for a look at concrete examples of how to take advantage of the platform’s connectedness, giving your Wii games a fighting shot at sustained success.
Games as a Service: Powered by GameSpy Technology
The days of fire-and-forget game releases are officially over. Successful games now serve as an entry-point to a rich array of services, accessible in-game and on the Web, that gamers interact with over long periods of time (often across multiple titles in a franchise).
This new model is creating huge opportunities for developers to more deeply engage with their users and to build new revenue streams built around more than just retail sales. GameSpy Technology has long list of services ready to help you realize that potential.
NEW SERVICES!
GameSpy Direct2Game: In-Game DLC & Commerce
http://www.poweredbygamespy.com/services/view/category/commerce/
Available for integration now, Direct2Game enables you to distribute and sell downloadable content (DLC) from directly within your game’s user interface - without sacrificing flexibility or your user relationships. Powered end-to-end by GameSpy Technology, it’s a complete solution for billing, catalog management, fulfillment, authentication and customer support.
Ready to put on your money hat? See us at GDC for a live demo!
GameSpy Brigades: Team / Clan / Guild Management
GameSpy Technology’s newest service - GameSpy Brigades - enables developers to build organized, persistent team play into their games. Call ‘em what you like: clans, guilds, mobs: all can now be an integral, persistent part of your game, accessible to users both in-game and on the Web.
Built on GameSpy’s experience with team-based gaming (demonstrated in titles like Battlefield 2: Modern Combat and Command & Conquer 3), Brigades delivers an easy-to-implement, flexible and barrier-busting new standard for what was once a time-consuming, custom feature.
Contact us now for more info or to schedule a live walkthrough at GDC!
NEW PLATFORMS!
iPhone: Connected Gaming is Calling YOU
Building games for Apple’s mobile gaming platform? GameSpy Technology can help you make them more exciting. We are now providing complete connected gaming services to our partners, enabling you to deliver the same online features to your iPhone games as you would on any other platform. Store stats, track buddies, match players—even upload screenshots and custom data. We’re ready to help you do it all.
Our first iPhone game ships this month - ask us how you can be next!