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Online Matters: Transforming the Single Player Experience

2009 Closes with Roster of New GameSpy Connected Games

While some folks spent the end of 2009 arguing over whether it was the last year of the first decade in the new millennium, or merely the second-to-last year, we’re pretty sure we can all agree on one thing: it was a benchmark year for connected gaming.  We close it out with a short but sweet roster of titles shipping in December powered by GameSpy Technology’s online services.

Leader of the pack? Rockstar’s Beaterator, which brought their unique beat-making game (app?) to the iPhone (it launched earlier in the year on the Sony PSP), marketing partnership with mega-producer / beatmaker extraordinaire Timbaland fully intact. Keep your eyes - and fingers - on this one.

  • Beaterator (iPhone) Rockstar
  • Luminous Ark 3 Eyes (DS) Bullet / Marvelous Interactive
  • Mini 4WD DS (DS) Delta Arts / Rocket Company
  • MX Reflex (PSP) Tantalus / THQ
  • Othello (WiiWare) Arc System Works
  • PostPetDS Yumemiru Momo to Fushigi no Pen (DS) Alpha Dream / Marvelous Interactive
  • Rubik’s Puzzle World: Guide (WiiWare) Two Tribes
  • Sid Meier’s Civilization IV: Colonization (Mac) Aspyr
  • TV Show King 2 (WiiWare) Gameloft

GameSpy Tech Gives Thanks for Great November Online Games

In the United States, November is a month of giving thanks. Here at GameSpy Technology, we’re thankful that another great batch of connected games shipped during the month, powered by our online services.

Of special note this month: Star Wars: Battlefront - Elite Squadron, which brought Battlefront’s acclaimed online gameplay to the PSP. Rebellion used GameSpy Technology’s matchmaking service to power the game’s multiplayer features, as well as our stats & competition technology to build the game’s leaderboards. Star Wars action on the go - powered by GameSpy!

Here’s the full breakdown of the month’s GameSpy-supported titles:

  • Carnival King (WiiWare) n-Space / Incredible Technologies
  • Excitebike World Rally (WiiWare) Monster Games, Inc. / Nintendo
  • Maniac Monkey Mayhem (WiiWare) The Code Monkeys
  • Momotaro Dentetsu 2010 Nendoban (Wii) Hudson Entertainment
  • Professor Layton and Majin no Fue (DS) Level Five
  • Puyo Puyo 7 (Wii) Sega
  • Star Wars: Battlefront - Elite Squadron (PSP) Rebellion Developments / LucasArts
  • UNO (DSiWare) GameLoft

GameSpy Technology: October 2009 Online Games

GameSpy congratulates all of the developers who shipped online enabled titles powered by its Connected gaming services this month!

Of particular note this month: the appearance of some of the season’s “tent pole” titles, signaling the approach of the holiday flood. And what are we pitching a tent for right now (huh huh)? Walking around the GameSpy offices, you’ll see just about every employee completely absorbed by Gearbox’s Borderlands (the PC version of which you can purchase & download now from IGN’s Direct2Drive, natch). We knew people were anticipating the game, but the degree to which it has grabbed screenshare caught everyone a little off guard.  If you haven’t jumped into a co-op online game yet, we strongly suggest giving it a go.

Also: the WWE Smackdown vs. Raw franchise continues to deliver. Their newest title nicely showcases THQ & Yukes’ commitment to iterating each new title in truly innovative ways, with the publisher & studio working with GameSpy to deliver great new user-created content sharing features (powered by GameSpy’s “Sake” cloud data solution) as well as rich online rankings and stats (powered by our ATLAS competition service).

Also, we hear that Rockstar’s Chinatown Wars cleans up real nice for the PSP!

  • Borderlands (PC / PS3) Gearbox / Take 2
  • Fairytale Fights (PS3) PlayLogic
  • Grand Theft Auto: Chinatown Wars (PSP) Rockstar
  • Rune Factory 3 (DS) Neverland Company / Marvelous Interactive
  • SIMPLE: The JuDo (WiiWare) Tamsoft / D3 Publisher
  • Sin & Punishment 2 (Wii) Treasure / Nintendo
  • Sparta 2 (PC) FX Interactive
  • STALKER: Call of Pripyat (PC) Transavision
  • UNO (WiiWare) Gameloft
  • WWE Smackdown vs. RAW 2010 (PS3 / Xbox 360) Yukes / THQ

Free Unreal Dev Kit + GameSpy Indie License FTW

Today, Epic Games announced that it has made a version of its Unreal Development Kit available for free for use in non-commercial games. This essentially puts the Unreal 3 engine - which has brought to life scores of AAA games (including the recently released Borderlands and Epic’s own Gears of War) on multiple platforms - into the hands of independent developers everywhere, free of charge. It will also enable these developers to release UE3-powered games for free.

Epic’s announcement dovetails nicely into our own GameSpy Indie program - announced at the 2009 Game Developers Conference—which provides ultra low-cost licensing of GameSpy Technology’s full range of online gaming services to independent game developers. it also provides worldwide digital distribution for these titles through IGN’s Direct2Drive and FilePlanet services.

The engine is available to PC developers only for now, with Epic actively considering support for consoles. Epic will support the engine with free upgrades as it continues with ongoing iteration. 

Gamasutra reports that developers, “… will still need to obtain an official licensing agreement to develop a commercial project using UE3.” It also notes the announcement of Epic’s new royalty-based engine licensing terms; under these, Epic will collect “twenty-five percent of revenue after the first $5,000 is made, with a per-seat yearly fee also potentially applying if the project is solely used internally.”

All in all, the indie development scene and gaming press are pretty over-the-moon about the announcement - as are we here at GameSpy Technology. Our full range of connected gaming services (from networking & multiplayer and buddylists to stats / leaderboards and cloud data storage) have been integrated into UE3 for a while now, providing UE3 developers with a fast track to a wide range of online capabilities for their single- and multiplayer games on all of UE3’s supported platforms. Our goal has always been to bring online services to as many games as possible - and we cheer any move that lowers barriers to entry in the space. We’re pleased to welcome Epic to the cause of supporting independent game development.

If you’re a new Unreal Developer Kit licensee looking to add online features to your game, give us a shout. We’re here to help.


Connected Games of September 2009

There’s a crispness in the air that can only mean, “Fall has arrived” - and in the gaming world, that means, “Downpour of holiday titles soon to follow.” We’re seeing some signs of this already with our September round-up of titles featuring GameSpy Technology’s connected gaming services.

Particularly eye-catching this past month: SouthPeak & Time Gate Studios’ Section 8, a novel new first-person shooter from South Peak & Time Gate Studios; and Rockstar’s Beaterator, a radically re-designed version of an older beat creation game, now available on Sony’s PlayStation Portable.

Here’s the full Powered by GameSpy lineup for September 2009:

  • Beaterator (PSP) Rockstar Games / Rockstar
  • Collision Course (DS) Genterprise Inc. / Recom
  • FIFA Soccer (DS) Electronic Arts / Exient
  • Forever Blue 2 (Wii) Nintendo / Arika
  • HooperLooper (WiiWare) Agenda
  • Majesty 2: The Fantasy Kingdom Sim (PC) Paradox
  • MegaMart Race (WiiWare) Joju Games
  • Pocket Monster Heart Gold (DS) Nintendo / Game Freak
  • Pocket Monster Soul Silver (DS) Nintendo / Game Freak
  • Section 8 (Multi) SouthPeak Interactive / TimeGate
  • Spaceball: Revolution (WiiWare) Virtual Toys SL
  • Valhalla Knights: Eldar Saga (Wii) Marvelous Interactive / K2

For the full list of 2009 connected games powered by GameSpy Technology, visit: http://www.poweredbygamespy.com/projects/history/2009/

GameSpy Technology Helps iPhone Gamers Set Real-Life Guinness World Record

Attention iPhone gamers: your fingers are about to help you set a world record.

GameSpy Technology, Warner Bros. Digital Entertainment and Guinness World Records have teamed up to challenge players of the GameSpy-powered iPhone game, Guinness World Records to become a certified world record holder by playing the game.

By logging into the game with a GameSpy ID, playing the Video Game score event (also known as the “Asteroids Spaceship Game") and holding the record for most points on August 15, 2009, one player will have their name recorded in the Guinness World Records 2010 Gamers Edition as the iPhone gaming champion. To participate, players simply need to download the Guinness World Records game to their iPhones from the AppStore, create / log in with a valid GameSpy ID, then play the Video Game Score event until they hold the highest online record in the system. Stats collection for the competition will end at 11:59:59 PDT on August 15. No word yet on whether the Guinness folks will supply a frothy pint of stout to help the winner celebrate.

GameSpy Technology provided connected gaming services for Guinness World Records. Warner Bros. and developer Traveller’s Tales Games utilized the company’s Sake cloud date storage system to record, store and share stats collected by the game’s players – which are then displayed in player profiles and local, regional and global leaderboards in the game and on the game’s official Website.

We’ve got a detailed case study of our work on the game posted on the GameSpy Technology Website.

If you’re an iPhone game developer looking to set a few records of your own, GameSpy can help – our full suite of connected gaming services are available on the iPhone and iPod Touch. Contact us for details!

Buy Guinness World Records: The Video Game in the iTunes App Store!

GameSpy Technology’s June Titles Close Record Breaking FY09

Weather-wise, we suffered a little “June gloom” here in coastal California as summer kicked off. Title-wise, however, we were blazing hot - 8 new titles shipped with our online services and connected gaming technology, bringing our fiscal year total to a close with a record 204 GameSpy-powered games. That’s a 33% bump over last year, and our third consecutive year of double-digit growth.

Marquee titles for the month include Sega & High Voltage’s The Conduit on the Nintendo Wii. This much-anticipated action title delivered old-school first-person shooter thrills to a platform from which they’ve largely been missing - with great results. Reviews have been uniformly strong, and gameplay numbers indicate a hit! We’ve said it before, and we’ll say it again: it’s time to take the Wii seriously for something other than just units sold.

Here’s the full breakdown for GameSpy Tech’s June 2009 titles:

  • ARMA 2 (PC) Bohemia
  • The Conduit (Wii) Sega / High Voltage
  • Escape Virus (WiiWare) Fun Unit / Otwo
  • Family Card Games (WiiWare) Ark System Works
  • Fuel (PS3) Codemasters / Asobo
  • Superstars V8 Racing (PC / PS3) Blackbean Games / Milestone
  • Treasure World (DS) Aspyr
  • Water Warfare (WiiWare) Hudson

Congrats to all of the publishers and developers on their June releases!


GameSpy Technology Celebrates the Games of May 2009

On the eve of E3, it seems only fitting to post about a slate of successfully launched “connected” games. As this is being typed, dozens - if not hundreds - of “coming soon!” games are being hyped to death in all their pre-rendered glory. So, it’s deeply satisfying, amidst all the hoopla, to spotlight several games that actually crossed the finish line.

Notable this month: we’re smashing records like Quentin Jackson smashes faces. With the help of THQ’s UFC 2009: Undisputed (PS3 and Xbox 360), GameSpy Technology partners shipped 14 titles shipped across 6 platforms this month, doubling our previous May best of 7.

Here’s the full list:

  • 3* Celsius (WiiWare) Kemco / Cool & Warm
  • CellFactor: Psychokinetic Wars (PSN) Ubisoft / Timeline Interactive
  • DamNation (PC / PS3) Codemasters / Blue Omega
  • Ekorisu 2 (DS) GungHo Works / Head Lock
  • FX Training DS (DS) Genki
  • Guitar Hero: Smash Hits (Wii) Activision / Red Octane / Beenox
  • Lost Magic Wii (Wii) Nintendo / Taito
  • MySims Racing DS (DS) Electronics Arts / A2M
  • Puffins: Island Adventures (DS) Majesco / Other Ocean Interactive
  • SBK 09 (PC / PS3) Blackbean Games / Milestone
  • UFC 2009 Undisputed (PS3 / XBox 360) THQ / Yukes

Leader Boards Are Dead, Long Live Leader Boards!

In a recent interview about their upcoming racing title Blur, Bizarre Creations Design Manager Gareth Wilson mirrored something that we at GameSpy have been preaching for some time now to our customers: leader boards have evolved from an epic, and for most people, ultimately doomed struggle to hit the top 100 of tens or hundreds of thousands of players to a personal, contextual battle against your friends. Rather than advancing from rank 54,237 to 53,867 out of 253,941, it’s much more satisfying to know that you have the best time on a given track among your friends.

I don’t think the majority of people really care that much about being number one in the world.

Don’t get me wrong, [in Blur] we’re still going to have leaderboards of who’s the best on certain tracks. But PGR3 was a good example of this; you could download the world’s best ghost, and you could race against it and at the first corner, it’s gone. Mere mortals such as me couldn’t keep up with that sort of thing.

I think the whole leader board thing is a bit of a red herring… What’s going to be much more interesting is in time attack, if you’re in my friends list and you do a best lap, [Blur’s inbuilt] social network will inform me that you’ve just done a fastest lap on this particular track.

Using GameSpy’s own ATLAS competition system, developers are free to both track stats in a greater amount of detail and then later create a friends only view of that data, finely boiled down to specific scenarios. The more detail you capture, the easier it becomes for someone to excel in at least one specialty and dominate their friends. They may not have the highest score on a map, but their accuracy ratio may be the highest amongst their online buddies, or they excel at knife battles.

Leader boards shouldn’t just be restricted to the traditional leader board view either. When a match is over, tell players right then and there (while they’re waiting for the next map to load) if they’ve just leapfrogged buddies for that particular map or game mode. That way if they’re online, taunts can fly over a GameSpy powered in-game buddy list with our Presence & Messaging system.

Another fantastic example of this is Valve Software’s use of stats in Team Fortress 2, where the same concept is applied to single player usage. The game forgoes ranked leader boards altogether, opting instead to encourage the player by reminding them of their progress in certain class or weapon based scoring over time. A good player would continue to see reports of incremental improvements months after month, giving them warm fuzzies that will keep them playing. You’re also reminded when your score is up to par with a previous record high, which will drive you to continue to play, so you can finally set a new record. For more of their thoughts on this, see one of their developer commentaries included with the game.

Bottom line, developers are seeing the value in next generation statistical analysis that takes into account psychological player motivations and their social network. If you’ve got ideas of your own for your game that you consider ‘crazy, far out stuff’, contact us. Chances are, we’ve already been thinking about it too, and it’s not as hard as you may think to implement with GameSpy tech.

GameSpy Indie: Buccaneer Memorial Day Promotion on Direct2Drive

At the 2009 Game Developers Conference, GameSpy Technology announced “GameSpy Indie,” a new pilot program designed to make GameSpy’s full suite of online gaming services more accessible to independent developers.

Today, we’re proud to note that the first title released under the program, Buccanneer: Pursuit of Infamy from Blitz Games & Stickman Studios, is enjoying a high profile, low price Memorial Day sale on Direct2Drive. Players can now grab Buccaneer for just $9.95 (50% off its normal cost). That’s a helluva bargain – and it comes with high profile promotion on Direct2Drive heading into a holiday weekend (typically a high traffic period for games retailers, and particularly for D2D).  We think that deserves a hearty, “Yaaaarrrrr!”

If you haven’t picked up the game yet, and want to see the power of GameSpy Indie in action – from integration of online tech to delivery in the digital distribution sales channel—this is a great chance to do so.  Hoist the Jolly Roger and spend your long weekend ruling the Caribbean.

Want to know more about GameSpy Indie? Contact us now for information!