There have been a number of reports regarding the recent discontinuation of service to several online multiplayer games previously supported by GameSpy Technologies. We recognize that fans of games where the publisher has elected to discontinue GameSpy Technologies support are frustrated. However, reports that GameSpy Technologies “shutdown servers without warning” are simply inaccurate.
GameSpy Technologies – a separate entity from GameSpy.com – is a service provider to game publishers. Each publisher contracting with GameSpy Technologies elects at its sole discretion whether or not to maintain support for its titles.
A number of our publisher partners elected to allow their contracts for GameSpy Technologies’ services to lapse by not continuing to pay for these services. In some cases this lapsing ranges back as much as four years. GameSpy Technologies has continued to provide months, and in some cases years, of service support for free. However we cannot be expected to provide a service free of charge to publishers who choose not to renew their service agreements and in some cases remain delinquent in delivering payment for past services.
In each case reported in the press where there was a discontinuation of GameSpy Technologies’ services, the applicable publisher was well aware that they had not made the required payments under their agreements with GameSpy Technologies.
For the sake of clarity – the situation is identical to fans attributing fault to the hosting company of a popular website for ceasing hosting services, when the website owner refuses to pay its hosting bill.
While we would hope and expect our publisher partners to message their user communities on changes in status of their games, often this is not done. The result is user confusion and frustration.
It is regrettable that these publishers chose not to inform their users of the impending discontinuation of support. We understand the frustration of fans that until now weren’t clear on why their game has lost some of its functionality, but hope that this clarifies the situation.
Are you tired of managing your own memory?
Are you developing using the XNA Framework?
Then we’ve got some great news for you: we’ve released a standalone C# SDK for you Dot Net gurus who aren’t developing with Unity. If you’re ready to get started (and we sure are), sign up today for a free account and check out the new standalone C# SDK!
You can find the C# SDK hiding within the @CSharp directory of the C SDK package, available here.
GameSpy Technology is dedicated to bringing players together, and that now includes C SDK support for Android and the PS Vita! Developers hungry for online tools will now find it even easier to integrate those GameSpy services into their games.
Our new C SDK release enables Android and PS Vita developers to:
- More easily integrate GameSpy Technology services into their games, including Matchmaking, Cloud Storage, and Player Metrics & Rankings.
- Obliterate the barriers between mobile devices, desktops, and consoles to provide cross-platform matchmaking
- View common use cases and test projects for each platform to simplify processes like querying leaderboards and storing screenshots
Even if you’re not developing on Android and the PS Vita, you’ll find improved documentation and fully-commented samples with our new C SDK release, so why not get started today by signing up for a free account, downloading the SDK package, and even watching some of our screencasts so that you, too, can enrich your game with GameSpy Technology services?
We’re pleased to announce that the GameSpy Technology Unity SDK now supports file storage for our Cloud Data Storage service (also known as Sake). You can use our flexible Cloud File Server to:
• Store screenshots: your players will be able to capture and store their in-game screenshots directly to the GameSpy Cloud File Server
• Upload videos: players can also record and upload videos without needing to capture and transcode footage (which you can see in action in our Street Fighter III: Third Strike video case study)
• Save and distribute player-generated content: extend game life and enhance player experience with downloadable maps, weapon packs, or missions that players create
Once players upload their content, you can access it both in-game and via a web-based API that lets you incorporate those screenshots, video, or almost anything else into your game’s website.
GameSpy’s Unity SDK is primed and ready to go, so get started today by signing up for a free account to start integrating our rich online services!