2.41 PS3 Firmware Update Brings Expanded Community Integration
Our partners on the PlayStation team at Sony have released their highly anticipated 2.41 firmware upgrade on the PS3, adding support for 2 much-requested features that have already become a staple on other online multiplayer platforms: ubiquitous access to your friend lists through the in-game XMB and a trophies concept that encourages gamers to get the most out of their games by setting individual, increasingly difficult challenges, thus giving them more accessible goals that don’t require them to slug it out against thousands of hardcore gamers to reach the top of a leader board.
Encouraging gamers to build up large buddy lists, strengthens ties to a particular platform, opens up more matchmaking opportunities, provides a viral promotional avenue for newly released titles and overall builds a stronger community for your game, allowing friends to see when all of their buddies are online, issue challenges, talk smack about a match they just played or simply revel in the shared experience of playing that hot new game on launch day just like 10 of your buddies are.
PlayStation Network Director of Operations Eric Lempel calls it a big leap forward for the service, and we couldn’t agree more. This is an exciting update for us at GameSpy too, because it opens up further opportunities to use some of our own middleware offerings. Trophies provide an opportunity to lock gamers into a specific title and for a developer to issue a challenge and say ‘I bet you can’t do this!’. Suppose you needed to track your progress towards a specific trophy qualification? Tie it into a stat you’re tracking with our ATLAS Competition system, or just store it remotely in our Sake database, so that players can track their progress across multiple PS3s, without having to copy save games around.
Any title using GameSpy’s in-game buddy list immediately benefits from the increased attention that the PSN buddy list now gets, since we synchronize with Sony’s own buddy list and make friend lists and online status information available fully in-game, without even popping up the XMB. You can now create more tightly focused, custom experiences, instead of relying on the generic, XMB-based buddy options, which compete for attention with a number of other UI elements. A few examples:
- If your buddy just sent you a message about this great server he just ended up on, but forgot to send you an actual invite, your in-game server browser could highlight what servers your buddies are on, and you could make a decision that way about what game to join.
- Enhance your auto-match process, by preferring players who are your buddies and currently online.
- A favorite here at the GameSpy office right now is Valve’s Team Fortress 2, and one of its own achievements is awarded if you ‘uber’ 10 players from your friends list as a medic. Imagine an in-game buddy list that explicitly highlighted which of your buddies you haven’t uber’ed up yet, and what servers they’re playing on?
If you’re already a developer, or are interested in becoming one, contact us to find out about other opportunities to make the best of these new features on the PS3.











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