Follow Me: ION Presentation
We’ve returned, triumphant and filled with knowledge, from this year’s ION Game Conference in Seattle. The conference was packed with great information presented by some of the leading minds in the online world. If you can only attend one conference in a year and online games is your thing, ION is the place for you.
You can find my presentation here: Follow Me: 7 Cool Things to Do With Buddy Lists. (Note to self for next time: don’t use the word “cool” in a presentation.)
The conference started with a bang. David Hunt‘s (Flying Lab) presentation on retention mechanisms for MMOs was filled with excellent techniques on keeping your users playing. It was great to see that more and more folks had picked up on the power of the social aspect of games to set them apart. This theme was also touched on by Bill Fulton (Ronin User Experience), Nicole Lazzaro (XEODesign) and others during the three day conference.
I treated myself to a few “off-topic” sessions like Brandon Reinhart‘s session on using “storytelling” to communicate vision and Joe Ludwig‘s “port-partum” for Pirates of the Burning Sea.
I always come away from these conferences filled with passion to go out and do great things… along with a nagging hangover. Great stuff all around.



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