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Upcoming Nintendo Titles Point to Innovative Sake Use

Two 2009 titles under development for Nintendo’s DSi and WiiWare platforms point to an innovative use of GameSpy Technology’s Sake cloud data storage solution, according to recent reports from the gaming press.

As reported by MTV’s Multiplayer Blog last week, the upcoming Made in Ore, a new WarioWare title for the DSi (sold exclusively through the DSi store in Japan), will enable users to create and upload microgames to a central server. Other users will be able to download and play these games on their own platforms. Nintendo also announced the development of a WiiWare version of Made in Ore that will allow users to download and play these games on the Wii. The game’s title derives from the Japanese, Meido in Ore, which translates literally to “Made in Me.”

GameSpy’s Sake services – which enable developers to avail their users of centralized cloud-like data upload, storage and retrieval for all types of data – will power the feature as part of the service’s standard integration into all “connected” Nintendo titles.  The service has been used, in the past, to power other Nintendo game features such as Mario Kart Wii’s “ghost races” and Super Smash Bros. Brawl’s level sharing feature. However, by allowing users to create and share microgames – not just passively consumable content – Nintendo is clearly pushing the boundaries of what is traditionally considered “user-created content” for games. Essentially, users are creating the game itself – with GameSpy’s help.