<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">

    <title type="text">Online Matters</title>
    <subtitle type="text">Online Matters:</subtitle>
    <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/blog/" />
    <link rel="self" type="application/atom+xml" href="http://www.poweredbygamespy.com/blog/atom/" />
    <updated>2010-03-09T07:43:29Z</updated>
    <rights>Copyright (c) 2010, Joost Schuur</rights>
    <generator uri="http://expressionengine.com/" version="1.6.1">ExpressionEngine</generator>
    <id>tag:poweredbygamespy.com,2010:03:04</id>


    <entry>
      <title>GDC Update and Spring 2010 News</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gdc_update_and_spring_2010_news/" />
      <id>tag:poweredbygamespy.com,2010:blog/5.1530</id>
      <published>2010-03-04T23:53:00Z</published>
      <updated>2010-03-09T07:43:29Z</updated>
      <author>
            <name>Joost Schuur</name>
            <email>jschuur@gamespy.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Our <a href="http://us1.campaign-archive.com/?u=16c4ed34672081143509c4b14&amp;id=2da31dd6ba">latest newsletter</a> went out today, sharing exciting details about our announcements and activities at this year&#8217;s Game Developer&#8217;s Conference in San Francisco next week. Highlights include:
<br />
<ul>
<li>Come see our sponsored session on Thursday, March 11 @ 1:30 in Moscone South, Room #300: “<a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10557">Connected Gaming, Open Data and a New Age of Fun</a>&#8221;
<li>IGDA members can attend the <a href="http://www.igda.org/civicrm/event/info?id=7&amp;reset=1">IGDA mixer</a> with us on Friday, March 12th from 6 to 8 PM at Jilian&#8217;s.
<li>The unveiling of GameSpy Open, and why we believe that sharing experiences makes games more fun.
<li>Product announcements: Version 2.0 of our <a href="http://www.poweredbygamespy.com/services/view/category/Competition/">ATLAS stats system</a>, our new iPhone Online Framework and new tools for content sharing on the web.
<li>The latest technology updates &amp; releases, including a new version of our <a href="http://www.poweredbygamespy.com/services/view/C6/">Brigades</a> team / clan management system, support for in-app commerce services on the iPhone, SSL access to our Sake cloud data storage service and a new matchmaking backend.
</ul>
<br />
Stop by for the full scoop and chat with us about how we can help your game at booth #1124, from March 11th to 13th at the Moscone Center in San Francisco.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Matchmaking Services Maintenance Tonight</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_matchmaking_services_maintenance_tonight/" />
      <id>tag:poweredbygamespy.com,2010:blog/5.1529</id>
      <published>2010-03-01T23:40:00Z</published>
      <updated>2010-03-02T00:58:12Z</updated>
      <author>
            <name>Joost Schuur</name>
            <email>jschuur@gamespy.com</email>
                  </author>

      <category term="Maintenance"
        scheme="http://www.poweredbygamespy.com/site/category/maintenance/"
        label="Maintenance" />
      <category term="Matchmaking"
        scheme="http://www.poweredbygamespy.com/site/category/matchmaking/"
        label="Matchmaking" />
      <content type="html"><![CDATA[
        <p>Over the past couple of months, we&#8217;ve been deploying Powered by GameSpy titles using our matchmaking services over to a brand spanking new matchmaking architecture, developed from the ground up with greater scalability, flexibility and maintainability in mind. One of the immediate benefits you&#8217;ll see as an end user is less downtime in those cases when we use our routine maintenance periods on Monday/Tuesday nights. Our developer partners can look forward to some great new matchmaking features soon too.
</p>
<p>
Tonight, we move one last batch of games over to this new backend, and with that final migration, users may see some disruption of service one last time. Many of our biggest titles, including games from Nintendo and several top tier game publishers with thousands of concurrent players each have already migrated over and are running without any hitches. With this last deployment, several hundred mid to lower tier games will be migrating over, under the careful eye of our deployment engineers.
</p>
<p>
We will be performing this update during our normal Tuesday morning maintenance window, which runs from Midnight to 3 AM Pacific time, and using our <a href="http://status.poweredbygamespy.com">status page</a> to keep you updated. Because this requires a DNS change, some users will be split between the old and new backend for up to an hour or more as DNS catches up in some territories where our low &#8216;time to live&#8217; isn&#8217;t immediately honored. You&#8217;ll stil be able to matchmake, but just not see as many players as you&#8217;re used to for a short while.
</p>
<p>
Both gaming end users and developers need to do nothing to prepare for tonight&#8217;s changes. In fact, if you&#8217;re in the middle of a game, you will be able to keep right on playing. Our advice is to settle down on a nice, comfy server at 11:50 PM Pacific and sit tight for a nice long match! Our publisher partners may wish to notify their network operations staff that some lobbies and server lists may seen a little &#8216;light&#8217; for a while tonight.
</p>
<p>
None of GameSpy&#8217;s other services, like our ATLAS stats system, Presence &amp; Messaging buddy and account system or our Sake persistent storage system will be affected by tonight&#8217;s work either.
</p>
<p>
All the testing and previous deployments we&#8217;ve done to date leads us to believe everything will go smoothly tonight. If you notice any issues after today, please use our <a href="/contact/">contact page</a> to get in touch. Licensed partners can also use our established developer support contact system to notify us.
<br />

</p>
      ]]></content>
    </entry>

    <entry>
      <title>2009 Closes with Roster of New GameSpy Connected Games</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/2009_closes_with_roster_of_new_gamespy_connected_games/" />
      <id>tag:poweredbygamespy.com,2010:blog/5.1510</id>
      <published>2010-01-02T00:55:00Z</published>
      <updated>2010-01-12T00:56:53Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>While some folks spent the end of 2009 arguing over whether it was the last year of the first decade in the new millennium, or merely the second-to-last year, we&#8217;re pretty sure we can all agree on one thing: it was a benchmark year for connected gaming.&nbsp; We close it out with a short but sweet roster of titles shipping in December powered by GameSpy Technology&#8217;s online services.</p> 

<p>Leader of the pack? Rockstar&#8217;s <i>Beaterator</i>, which brought their unique beat-making game (app?) to the iPhone (it launched earlier in the year on the Sony PSP), marketing partnership with mega-producer / beatmaker extraordinaire Timbaland fully intact. Keep your eyes - and fingers - on this one. </p>

<ul>
<li><i>Beaterator</i> (iPhone) Rockstar</li>
<li><i>Luminous Ark 3 Eyes</i> (DS) Bullet / Marvelous Interactive</li>
<li><i>Mini 4WD DS</i> (DS) Delta Arts / Rocket Company</li>
<li><i>MX Reflex</i> (PSP) Tantalus / THQ</li>
<li><i>Othello</i> (WiiWare) Arc System Works</li>
<li><i>PostPetDS Yumemiru Momo to Fushigi no Pen</i> (DS) Alpha Dream / Marvelous Interactive</li>
<li><i>Rubik&#8217;s Puzzle World: Guide</i> (WiiWare) Two Tribes</li> 
<li><i>Sid Meier&#8217;s Civilization IV: Colonization</i> (Mac) Aspyr</li>
<li><i>TV Show King 2</i> (WiiWare) Gameloft</li>
</ul>
      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Tech Gives Thanks for Great November Online Games</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_tech_november_online_games/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1497</id>
      <published>2009-12-01T19:24:00Z</published>
      <updated>2010-01-12T00:53:34Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>In the United States, November is a month of giving thanks. Here at GameSpy Technology, we&#8217;re thankful that another great batch of connected games shipped during the month, powered by our online services.</p> 

<p>Of special note this month: Star Wars: Battlefront - Elite Squadron, which brought Battlefront&#8217;s acclaimed online gameplay to the PSP. Rebellion used GameSpy Technology&#8217;s matchmaking service to power the game&#8217;s multiplayer features, as well as our  stats &amp; competition technology to build the game&#8217;s leaderboards. Star Wars action on the go - powered by GameSpy!</p>

<p>Here&#8217;s the full breakdown of the month&#8217;s GameSpy-supported titles:</p>

<ul>
<li><i>Carnival King</i> (WiiWare) n-Space / Incredible Technologies</li>
<li><i>Excitebike World Rally</i> (WiiWare) Monster Games, Inc. / Nintendo</li> 
<li><i>Maniac Monkey Mayhem</i> (WiiWare) The Code Monkeys</li>
<li><i>Momotaro Dentetsu 2010 Nendoban</i> (Wii) Hudson Entertainment</li>
<li><i>Professor Layton and Majin no Fue</i> (DS) Level Five</li>
<li><i>Puyo Puyo 7</i> (Wii) Sega</li>
<li><i>Star Wars: Battlefront - Elite Squadron</i> (PSP) Rebellion Developments / LucasArts</li>
<li><i>UNO</i> (DSiWare) GameLoft</li>
</ul>
      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Technology: October 2009 Online Games</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_technology_october_2009_online_games/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1471</id>
      <published>2009-11-06T19:02:01Z</published>
      <updated>2009-11-06T19:20:54Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>GameSpy congratulates all of the developers who shipped online enabled titles powered by its Connected gaming services this month!</p>

<p>Of particular note this month: the appearance of some of the season&#8217;s &#8220;tent pole&#8221; titles, signaling the approach of the holiday flood. And what are we pitching a tent for right now (huh huh)? Walking around the GameSpy offices, you&#8217;ll see just about every employee completely absorbed by Gearbox&#8217;s <i>Borderlands</i> (the PC version of which you can purchase &amp; download now from IGN&#8217;s <a href="http://www.direct2drive.com/8463/product/Buy-Borderlands-Download" title="Direct2Drive" target="_blank">Direct2Drive</a>, natch). We knew people were anticipating the game, but the degree to which it has grabbed screenshare caught everyone a little off guard.&nbsp; If you haven&#8217;t jumped into a co-op online game yet, we strongly suggest giving it a go.</p> 

<p>Also: the <i>WWE Smackdown vs. Raw</i> franchise continues to deliver. Their newest title nicely showcases THQ &amp; Yukes&#8217; commitment to iterating each new title in truly innovative ways, with the publisher &amp; studio working with GameSpy to deliver great new user-created content sharing features (powered by GameSpy&#8217;s &#8220;Sake&#8221; cloud data solution) as well as rich online rankings and stats (powered by our ATLAS competition service).</p>

<p>Also, we hear that Rockstar&#8217;s <i>Chinatown Wars</i> cleans up real nice for the PSP!</p>

<ul>
<li><i>Borderlands</i> (PC / PS3) Gearbox / Take 2</li>
<li><i>Fairytale Fights</i> (PS3) PlayLogic</li> 
<li><i>Grand Theft Auto: Chinatown Wars</i> (PSP) Rockstar</li>
<li><i>Rune Factory 3</i> (DS) Neverland Company / Marvelous Interactive</li>
<li><i>SIMPLE: The JuDo</i> (WiiWare) Tamsoft / D3 Publisher</li>
<li><i>Sin &amp; Punishment 2</i> (Wii) Treasure / Nintendo</li>
<li><i>Sparta 2</i> (PC) FX Interactive</li>
<li><i>STALKER: Call of Pripyat</i> (PC) Transavision </li>
<li><i>UNO</i> (WiiWare) Gameloft</li>
<li><i>WWE Smackdown vs. RAW 2010</i> (PS3 / Xbox 360) Yukes / THQ</li>
</ul>
      ]]></content>
    </entry>

    <entry>
      <title>Free Unreal Dev Kit + GameSpy Indie License FTW</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/free_unreal_dev_kit_gamespy_indie_license_ftw/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1470</id>
      <published>2009-11-05T23:51:00Z</published>
      <updated>2009-11-06T00:26:24Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Today, Epic Games <a href="http://www.udk.com/launch.html" title="announced" target="_blank">announced</a> that it has made a version of its Unreal Development Kit available for free for use in non-commercial games. This essentially puts the Unreal 3 engine - which has brought to life scores of AAA games (including the recently released <i>Borderlands</i> and Epic&#8217;s own <i>Gears of War</i>) on multiple platforms - into the hands of independent developers everywhere, free of charge. It will also enable these developers to release UE3-powered games for free.</p>  

<p>Epic&#8217;s announcement dovetails nicely into our own GameSpy Indie program - <a href="http://www.poweredbygamespy.com/news/view/gamespy_technology_makes_advanced_online_gaming_services_available_to_indep/" title="announced" target="_blank">announced</a> at the 2009 Game Developers Conference&#8212;which provides ultra low-cost licensing of GameSpy Technology&#8217;s full range of <a href="http://www.poweredbygamespy.com/services" title="online gaming services" target="_blank">online gaming services</a> to independent game developers. it also provides worldwide digital distribution for these titles through IGN&#8217;s Direct2Drive and FilePlanet services.</p> 

<p>The engine is available to PC developers only for now, with Epic actively considering support for consoles. Epic will support the engine with free upgrades as it continues with ongoing iteration.&nbsp; </p>

<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25955" title="Gamasutra" target="_blank">Gamasutra</a> reports that developers, &#8220;&#8230; will still need to obtain an official licensing agreement to develop a commercial project using UE3.&#8221;  It also notes the announcement of Epic&#8217;s new royalty-based engine <a href="http://www.udk.com/licensing.html" title="licensing terms" target="_blank">licensing terms</a>; under these, Epic will collect &#8220;twenty-five percent of revenue after the first $5,000 is made, with a per-seat yearly fee also potentially applying if the project is solely used internally.&#8221;</p>

<p>All in all, the indie development scene and gaming press are pretty over-the-moon about the announcement - as are we here at GameSpy Technology. Our full range of connected gaming services (from networking &amp; multiplayer and buddylists to stats / leaderboards and cloud data storage) have been integrated into UE3 for a while now, providing UE3 developers with a fast track to a wide range of online capabilities for their single- and multiplayer games on all of UE3&#8217;s supported platforms. Our goal has always been to bring online services to as many games as possible - and we cheer any move that lowers barriers to entry in the space. We&#8217;re pleased to welcome Epic to the cause of supporting independent game development.</p>

<p> If you&#8217;re a new Unreal Developer Kit licensee looking to add online features to your game, give us a shout. We&#8217;re here to help.</p>
<br />


<ul>
<li>Download the Unreal Developer Kit now - for free - from <a href="http://www.fileplanet.com/206966/200000/fileinfo/Unreal-Development-Kit-Software?_cmpid=fp193 " title="FilePlanet" target="_blank">FilePlanet</a></li>

<p>
<li>Visit the <a href="http://www.udk.com/" title="official UDK Website" target="_blank">official UDK Website</a></li>
</p>
<p>

<li><a href="http://www.poweredbygamespy.com/contact" title="Contact GameSpy Technology" target="_blank">Contact GameSpy Technology</a> about GameSpy Indie licensing to bring your UDK games online</li> 
</ul></p>
      ]]></content>
    </entry>

    <entry>
      <title>Connected Games of September 2009</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/connected_games_of_september_2009/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1451</id>
      <published>2009-10-02T01:51:00Z</published>
      <updated>2009-10-13T21:31:03Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>There&#8217;s a crispness in the air that can only mean, &#8220;Fall has arrived&#8221; - and in the gaming world, that means, &#8220;Downpour of holiday titles soon to follow.&#8221;  We&#8217;re seeing some signs of this already with our September round-up of titles featuring GameSpy Technology&#8217;s connected gaming services.</p> 

<p>Particularly eye-catching this past month: SouthPeak &amp; Time Gate Studios&#8217; <i>Section 8</i>, a novel new first-person shooter from South Peak &amp; Time Gate Studios; and Rockstar&#8217;s <i>Beaterator</i>, a radically re-designed version of an older beat creation game, now available on Sony&#8217;s PlayStation Portable. <!--that introduces some true innovation to the console space. Using GameSpy's ATLAS stats &amp; competition service, Section 8 enables dedicated server operators to run white-listed "ranked" servers (similar to what you may have seen a few years ago in EA's <i>Battlefield 2142</i>). Servers participating in the program can report player stats for display in game and on the <a href="http://www.joinsection8.com/" target="_blank">official <i>Section 8</i> website</a>. We believe this is the first time this has been done in a console title. Thanks to GameSpy&#8217;s integration of the white-listing feature into its ATLAS feature set, we bet it won&#8217;t be the last. Kudos to TimeGate and SouthPeak for pushing the envelope.--> </p>

<p>
Here&#8217;s the full Powered by GameSpy lineup for September 2009:
</p>
<ul>
<li><i>Beaterator</i> (PSP) Rockstar Games / Rockstar</li>	   
<li><i>Collision Course</i> (DS) Genterprise Inc. / Recom</li>	
<li><i>FIFA Soccer</i> (DS) Electronic Arts / Exient</li>	   
<li><i>Forever Blue 2</i> (Wii) Nintendo / Arika</li>	   
<li><i>HooperLooper</i> (WiiWare) Agenda</li>
<li><i>Majesty 2: The Fantasy Kingdom Sim</i> (PC) Paradox</li>	   
<li><i>MegaMart Race</i> (WiiWare) Joju Games</li>	   
<li><i>Pocket Monster Heart Gold</i> (DS) Nintendo / Game Freak</li>	   
<li><i>Pocket Monster Soul Silver</i> (DS) Nintendo / Game Freak</li>	   
<li><i>Section 8</i> (Multi) SouthPeak Interactive / TimeGate</li>	
<li><i>Spaceball: Revolution</i> (WiiWare) Virtual Toys SL</li>	   
<li><i>Valhalla Knights: Eldar Saga</i> (Wii) Marvelous Interactive / K2</li>
</ul>
<p>
<p>For the full list of 2009 connected games powered by GameSpy Technology, visit: <a href="http://www.poweredbygamespy.com/projects/history/2009/">http://www.poweredbygamespy.com/projects/history/2009/</a>
</p>
      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Technology Helps iPhone Gamers Set Real&#45;Life Guinness World Record</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_technology_helps_iphone_gamers_set_real_life_guinness_world_record/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1418</id>
      <published>2009-08-03T15:11:00Z</published>
      <updated>2009-08-03T15:18:41Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Attention iPhone gamers: your fingers are about to help you set a world record. 
</p>
<p>
GameSpy Technology, Warner Bros. Digital Entertainment and Guinness World Records have teamed up to challenge players of the GameSpy-powered iPhone game, <i>Guinness World Records</i> to become a certified world record holder by playing the game. 
</p>
<p>
By logging into the game with a GameSpy ID, playing the Video Game score event (also known as the &#8220;Asteroids Spaceship Game") and holding the record for most points on August 15, 2009, one player will have their name recorded in the <i>Guinness World Records 2010 Gamers Edition</i> as the iPhone gaming champion. To participate, players simply need to download the <i>Guinness World Records</i> game to their iPhones from the AppStore, create / log in with a valid GameSpy ID, then play the Video Game Score event until they hold the highest online record in the system. Stats collection for the competition will end at 11:59:59 PDT on August 15. No word yet on whether the Guinness folks will supply a frothy pint of stout to help the winner celebrate.
</p>
<p>
GameSpy Technology provided connected gaming services for Guinness World Records. Warner Bros. and developer Traveller&#8217;s Tales Games utilized the company’s Sake cloud date storage system to record, store and share stats collected by the game’s players – which are then displayed in player profiles and local, regional and global leaderboards in the game and on the <a href="http://www.guinnessworldrecordsgame.com/" title="game’s official Website" target="_blank">game’s official Website</a>. 
</p>
<p>
We’ve got a detailed case study of our work on the game posted on the <a href="http://www.poweredbygamespy.com/projects/view/guinness_world_records_the_videogame_iphone/" title="GameSpy Technology Website">GameSpy Technology Website</a>. 
</p>
<p>
If you’re an iPhone game developer looking to set a few records of your own, GameSpy can help – our full suite of connected gaming services are available on the iPhone and iPod Touch. <a href="http://www.poweredbygamespy.com/contact" title="Contact us">Contact us</a> for details! 
<br />
 
</p>
<p>
Buy Guinness World Records: The Video Game in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319558255&amp;mt=8" title="iTunes App Store" target="_blank">iTunes App Store</a>!
</p>

      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Technology’s June Titles Close Record Breaking FY09</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_tech_june_2009_titles/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1415</id>
      <published>2009-07-01T21:26:00Z</published>
      <updated>2009-07-13T21:44:26Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Weather-wise, we suffered a little &#8220;June gloom&#8221; here in coastal California as summer kicked off. Title-wise, however, we were blazing hot - 8 new titles shipped with our online services and connected gaming technology, bringing our fiscal year total to a close with a record 204 GameSpy-powered games. That&#8217;s a 33% bump over last year, and our third consecutive year of double-digit growth.</p> 

<p>Marquee titles for the month include Sega &amp; High Voltage&#8217;s The Conduit on the Nintendo Wii. This much-anticipated action title delivered old-school first-person shooter thrills to a platform from which they&#8217;ve largely been missing - with great results. Reviews have been uniformly strong, and gameplay numbers indicate a hit! We&#8217;ve said it before, and we&#8217;ll say it again: it&#8217;s time to take the Wii seriously for something other than just units sold.</p>

<p>Here&#8217;s the full breakdown for GameSpy Tech&#8217;s June 2009 titles:</p>

<ul>
<li><i>ARMA 2</i> (PC) Bohemia</li>
<li><i>The Conduit</i> (Wii) Sega / High Voltage</li>
<li><i>Escape Virus</i> (WiiWare) Fun Unit / Otwo</li>
<li><i>Family Card Games</i> (WiiWare) Ark System Works</li>
<li><i>Fuel</i> (PS3) Codemasters / Asobo</li>
<li><i>Superstars V8 Racing</i> (PC / PS3) Blackbean Games / Milestone</li>
<li><i>Treasure World</i> (DS) Aspyr</li>
<li><i>Water Warfare</i> (WiiWare) Hudson</li>
</ul>
<p>Congrats to all of the publishers and developers on their June releases!</p>
<br />


      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Technology Celebrates the Games of May 2009</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_technology_celebrates_the_games_of_may_2009/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1403</id>
      <published>2009-06-02T02:35:01Z</published>
      <updated>2009-06-02T02:38:41Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>On the eve of E3, it seems only fitting to post about a slate of successfully launched &#8220;connected&#8221; games. As this is being typed, dozens - if not hundreds - of &#8220;coming soon!&#8221; games are being hyped to death in all their pre-rendered glory. So, it&#8217;s deeply satisfying, amidst all the hoopla, to spotlight several games that actually crossed the finish line. </p>

<p>Notable this month: we&#8217;re smashing records like Quentin Jackson smashes faces. With the help of THQ&#8217;s <i>UFC 2009: Undisputed</i> (PS3 and Xbox 360), GameSpy Technology partners shipped 14 titles shipped across 6 platforms this month, doubling our previous May best of 7. </p>

<p>Here&#8217;s the full list:</p>

<ul><li><i>3* Celsius</i> (WiiWare) Kemco / Cool &amp; Warm</li>
<li><i>CellFactor: Psychokinetic Wars</i> (PSN) Ubisoft / Timeline Interactive</li>
<li><i>DamNation</i> (PC / PS3) Codemasters / Blue Omega</li>
<li><i>Ekorisu 2</i> (DS) GungHo Works / Head Lock</li>  
<li><i>FX Training DS</i> (DS) Genki</li> 
<li><i>Guitar Hero: Smash Hits</i> (Wii) Activision / Red Octane / Beenox</li>
<li><i>Lost Magic Wii</i> (Wii) Nintendo / Taito</li> 
<li><i>MySims Racing DS</i> (DS) Electronics Arts / A2M</li>
<li><i>Puffins: Island Adventures</i> (DS) Majesco / Other Ocean Interactive</li>
<li><i>SBK 09</i> (PC / PS3) Blackbean Games / Milestone</li>
<li><i>UFC 2009 Undisputed</i> (PS3 / XBox 360) THQ / Yukes</li></ul>
      ]]></content>
    </entry>

    <entry>
      <title>Leader Boards Are Dead, Long Live Leader Boards!</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/leader_boards_are_dead_long_live_leader_boards/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1389</id>
      <published>2009-05-29T22:06:01Z</published>
      <updated>2009-05-29T22:13:40Z</updated>
      <author>
            <name>Joost Schuur</name>
            <email>jschuur@gamespy.com</email>
                  </author>

      <category term="Competition"
        scheme="http://www.poweredbygamespy.com/site/category/Competition/"
        label="Competition" />
      <content type="html"><![CDATA[
        <p>In a <a href="http://www.eurogamer.net/articles/bizarre-creations-gareth-wilson-interview">recent interview</a> about their upcoming racing title Blur, Bizarre Creations Design Manager Gareth Wilson mirrored something that we at GameSpy have been preaching for some time now to our customers: leader boards have evolved from an epic, and for most people, ultimately doomed struggle to hit the top 100 of tens or hundreds of thousands of players to a personal, contextual battle against your friends. Rather than advancing from rank 54,237 to 53,867 out of 253,941, it&#8217;s much more satisfying to know that you have the best time on a given track among your friends.
<br />
<blockquote><p>
I don&#8217;t think the majority of people really care that much about being number one in the world.
</p>
<p>
Don&#8217;t get me wrong, [in Blur] we&#8217;re still going to have leaderboards of who&#8217;s the best on certain tracks. But PGR3 was a good example of this; you could download the world&#8217;s best ghost, and you could race against it and at the first corner, it&#8217;s gone. Mere mortals such as me couldn&#8217;t keep up with that sort of thing.
</p>
<p>
I think the whole leader board thing is a bit of a red herring… What&#8217;s going to be much more interesting is in time attack, if you&#8217;re in my friends list and you do a best lap, [Blur’s inbuilt] social network will inform me that you&#8217;ve just done a fastest lap on this particular track.
<br />
</p></blockquote>
<p>
Using GameSpy&#8217;s own <a href="/services/view/category/Competition/">ATLAS competition system</a>, developers are free to both track stats in a greater amount of detail and then later create a friends only view of that data, finely boiled down to specific scenarios. The more detail you capture, the easier it becomes for someone to excel in at least one specialty and dominate their friends. They may not have the highest score on a map, but their accuracy ratio may be the highest amongst their online buddies, or they excel at knife battles.
</p>
<p>
Leader boards shouldn&#8217;t just be restricted to the traditional leader board view either. When a match is over, tell players right then and there (while they&#8217;re waiting for the next map to load) if they&#8217;ve just leapfrogged buddies for that particular map or game mode. That way if they&#8217;re online, taunts can fly over a GameSpy powered in-game buddy list with our <a href="/services/view/category/community/">Presence &amp; Messaging system</a>.
</p>
<p>
Another fantastic example of this is Valve Software&#8217;s use of stats in Team Fortress 2, where the same concept is applied to single player usage. The game forgoes ranked leader boards altogether, opting instead to encourage the player by reminding them of their progress in certain class or weapon based scoring over time. A good player would continue to see reports of incremental improvements months after month, giving them warm fuzzies that will keep them playing. You&#8217;re also reminded when your score is up to par with a previous record high, which will drive you to continue to play, so you can finally set a new record. For more of their thoughts on this, see one of their developer commentaries included with the game.
</p>
<p>
Bottom line, developers are seeing the value in next generation statistical analysis that takes into account psychological player motivations and their social network. If you&#8217;ve got ideas of your own for your game that you consider &#8216;crazy, far out stuff&#8217;, <a href="/contact">contact us</a>. Chances are, we&#8217;ve already been thinking about it too, and it&#8217;s not as hard as you may think to implement with GameSpy tech.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Indie: Buccaneer Memorial Day Promotion on Direct2Drive</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_indie_buccaneer_memorial_day_promotion_on_direct2drive/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1388</id>
      <published>2009-05-23T00:39:00Z</published>
      <updated>2009-05-23T00:56:23Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>At the 2009 Game Developers Conference, GameSpy Technology <a href="http://www.poweredbygamespy.com/news/view/gamespy_technology_makes_advanced_online_gaming_services_available_to_indep/" title="announced" target="_blank">announced</a> “GameSpy Indie,” a new pilot program designed to make GameSpy’s full suite of online gaming services more accessible to independent developers.
</p>
<p>
Today, we’re proud to note that the first title released under the program, <i>Buccanneer: Pursuit of Infamy</i> from Blitz Games &amp; Stickman Studios, is enjoying a high profile, low price Memorial Day sale on <a href="http://www.direct2drive.com/481/7852/product/Buy-Buccaneer:-The-Pursuit-of-Infamy-Download" title="Direct2Drive" target="_blank">Direct2Drive</a>. Players can now grab <i>Buccaneer</i> for just $9.95 (50% off its normal cost). That’s a helluva bargain – and it comes with high profile promotion on Direct2Drive heading into a holiday weekend (typically a high traffic period for games retailers, and particularly for D2D).&nbsp; We think that deserves a hearty, “Yaaaarrrrr!”
</p>
<p>
If you haven’t picked up the game yet, and want to see the power of GameSpy Indie in action – from integration of online tech to delivery in the digital distribution sales channel&#8212;this is a great chance to do so.&nbsp; Hoist the Jolly Roger and spend your long weekend ruling the Caribbean. 
</p>
<p>
Want to know more about GameSpy Indie? <a href="http://www.poweredbygamespy.com/contact" title="Contact us">Contact us</a> now for information!
<br />

</p>
      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Tech @ Login Conference in Seattle May 11 &#45; 14</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_tech_login_conference_in_seattle_may_11_14/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1387</id>
      <published>2009-05-12T01:04:00Z</published>
      <updated>2009-05-12T01:28:19Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>The GameSpy Tech crew has apparently had its fill of beautiful Southern California weather - because we&#8217;ve packed up and headed to the Pacific Northwest to attend the <a href="http://www.2009.loginconference.com" title="Login Conference" target="_blank">Login Conference</a> in Seattle, Washington. GameSpy Technology&#8217;s Senior Director Todd &#8220;Tungsten&#8221; Northcutt, Senior Product Manager Sean &#8220;Spiff&#8221; Flinn and Senior Director of Sales &amp; Marketing Drew &#8220;TarponHunter&#8221; Curby will all be at the show May 11 - 14, joining FilePlanet&#8217;s Jill &#8220;karategirljill&#8221; MacFarland for 4 days of hardcore online game idea exchange.&nbsp; If you&#8217;re attending the conference, please drop us a line to let us know&#8212;we would love to spend some time catching up. 
</p>
<p>
We&#8217;ll also be hosting a few special events while at the conference that all attendees should absolutely check out:
</p>
<p>
<b>Opening Reception sponsored by FilePlanet &amp; Direct2Game</b>: Monday, May 11, from 8 - 11 p.m., FilePlanet &amp; Direct2Game are picking up your drink tab as they host the conference&#8217;s kickoff party at the Seattle Waterfront Marriott. Drop by, throw back a few and get to know your fellow conference attendees&#8212;and your friendly IGN Entertainment hosts!&#8212;before the conference kicks off in earnest on Tuesday. Bonus points for participating in the obligatory round of Jaeger shots. 
</p>
<p>
<b><a href="http://www.2009.loginconference.com/session.php?id=101596" title="Panel Discussion: Online Game Communities - The Only Thriving Industry in America?" target="_blank">Panel Discussion: Online Game Communities - The Only Thriving Industry in America?</a></b>  GameSpy&#8217;s resident lion tamer Todd Northcutt moderates a panel on the growing importance of online communities to the gaming industry as a whole.&nbsp; Just how are the throngs of fanboys, forum posters, stats fiends and guild leaders actually driving real revenue across all segments of the industry?&nbsp; Watch as panelists spar over the answers. 
</p>
<p>
As always, we have a lot to talk about when you track us down: Direct2Game, our new DLC and in-game commerce engine; Brigades, our new team / clan / guild management service; and the complete suite of GameSpy Technology now available on the iPhone.&nbsp; We&#8217;ll see you at the show!
</p>
      ]]></content>
    </entry>

    <entry>
      <title>GameSpy Technology: March 2009 Title Roundup</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/gamespy_technology_march_2009_title_roundup/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1371</id>
      <published>2009-04-07T00:55:01Z</published>
      <updated>2009-04-07T01:05:54Z</updated>
      <author>
            <name>Sean Flinn</name>
            <email>sflinn@ign.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>They say March comes in like a Shambler, but goes out like a headcrab.&nbsp; We&#8217;re not quite sure if that&#8217;s true or not … but we do know that March 2009 set another new record for titles shipped with GameSpy Technology&#8217;s connected gaming services. </p>

<p>Standout games for the month include Activision / Red Octane&#8217;s <i>Guitar Hero: Metallica</i>, currently melting faces and shredding controllers on the Wii; and THQ / Yukes&#8217;s <i>WWE Legends of Wrestlemania</i>, which makes use of GameSpy&#8217;s &#8220;Sake&#8221; cloud storage services to enable players to create, store and share custom gameplay videos online. </p>

<p>Here&#8217;s the full round up:</p>

<ul>
<li><i>3D Picross</i> (DS) HAL Laboratory</li>
<li><i>Age of Booty</i> (PC) Capcom</li>
<li><i>Codename: Panzers - Cold War</i> (PC) Stormregion</li>
<li><i>Command &amp; Conquer: Red Alert 3</i> (Mac) Electronic Arts</li>
<li><i>Darts Wii Party</i> (Wii) Alpha Unit</li> 
<li><i>Excite Racing</i> (Wii) Monster Games</li>
<li><i>Guitar Hero: Metallica</i> (Wii) Red Octane</li>
<li><i>Jikkyo Powerful Pro Yakyu NEXT</i> (Wii) Konami </li>
<li><i>Pro Evolution Soccer 2009</i> (Wii) Konami</li>
<li><i>Pro Yakyu Famista DS 2009</i> (DS) Namco Bandai</li>
<li><i>Red Baron Arcade</i> (PSN) Stainless Games</li>
<li><i>Space Invaders Extreme Remix</i> (DS) Taito </li>
<li><i>Tecmo Counter</i> (WiiWare) Aspect</li>
<li><i>Texas Hold&#8217;em Tournament</i> (WiiWare) Digital Leisure</li>
<li><i>WWE Legends of Wrestlemania</i> (Xbox 360 / PS3) THQ</li>
<li><i>Yu-Gi-Oh! 5D Stardust Accelerator World Championship Tour</i> (DS) Konami</li>
</ul>
<p>Additionally, we unveiled three new services in March:</p>

<ul>
<li><b>GameSpy Brigades</b>: We&#8217;ve added team / clan / guild management to our suite of connected community services. You can read more about it in the <a href="http://www.poweredbygamespy.com/blog/archive/gamespy_brigades_team_clan_management_service_launches/" title="blog">blog</a> or in our &#8221;<a href="http://www.poweredbygamespy.com/services/view/category/community/" title="Services">Services</a>&#8221; section.</li>
<li><b>GameSpy Indie</b>: GameSpy is making its services available to independent developers. Read the <a href="http://www.poweredbygamespy.com/news/view/gamespy_technology_makes_advanced_online_gaming_services_available_to_indep/" title="news">news</a> and <a href="http://www.poweredbygamespy.com/contact" title="contact us">contact us</a> to find out more!</li> 
</ul>
<p>All that, and we still found time to have our best Game Developers Conference ever!&nbsp; It was great seeing so many of our partners at the show. If we missed you in San Francisco, you can bet a phone call, local visit or connection at a future conference is imminent.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>No More Excuses: Taking The Wii (and DS) Online</title>
      <link rel="alternate" type="text/html" href="http://www.poweredbygamespy.com/site/no_more_excuses_taking_the_wii_and_ds_online/" />
      <id>tag:poweredbygamespy.com,2009:blog/5.1353</id>
      <published>2009-04-02T21:27:01Z</published>
      <updated>2009-04-02T20:33:39Z</updated>
      <author>
            <name>Todd Northcutt</name>
            <email>todd@gamespy.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>At the Game Developers Conference this year I was stunned to see the distinct lack of Wii or DS focused sessions during the conference.&nbsp; Both have huge install bases (the Wii has twice as many units as the Xbox or PS3) and Nintendo seems to be single-handely responsible for the industry&#8217;s growth.&nbsp; Where was the love?
</p>
<p>
With that in mind, I gave a presentation on the excuses we commonly hear developers and publisher give for not doing more interesting, innovative things online with the Wii and DS.&nbsp; For those of you unable to attend - and I&#8217;m guessing this is most of you reading this - we&#8217;ve made the presentation available here.
</p>
<p>
<a href="http://poweredbygamespy.com/files/nomoreexcuses/" title="No More Excuses: Taking The Wii (and DS) Online">No More Excuses: Taking The Wii (and DS) Online</a>
</p>
      ]]></content>
    </entry>


</feed>