Online Matters Transcending the single Player Experience.

GameSpy Technology Launches All-New C# Unity SDKs for GDC

As part of our excitement to provide the universe’s greatest game services to everyone from AAA to indie and mobile game developers, GameSpy Technology is proud to announce the launch today of our all-new native C# SDKs. These new SDKs have been designed from the ground-up in C# (and in conjunction with a major mobile developer) so you can leverage Unity’s seamless cross-platform and mobile support without missing a beat (or taking a beating).

Sign-up now to get started with GameSpy’s rich, battle-tested cloud storage, player stats, matchmaking, and authentication services already powering more than 1000 games — now for your Unity iOS, Unity Android, Unity Windows, and Unity Mac OS games!

But we weren’t content just making this flexible toolkit available for Unity and mobile developers, so we’ve also produced a load of documentation, tutorials, and even a screencast to turbocharge your ramp-up on these technologies, so you can get them into your games as easily as possible. (Or come talk to us and get live demos of all our new Unity technology Wednesday, March 7 – Friday, March 9 at the GameSpy Technology pavillion, Booth 1624, North Hall.)

If you haven’t registered with us yet (and if not, why haven’t you?), sign-up today to get started with these new services for free. Or, if you’re a registered GameSpy Technology veteran ready to start coding today, simply sign-in to download the new SDK. Finally, if you want to learn more:

Categories: Indie, Mobile, SDKs, Trade Shows, Unity

Emotional Robots’ Warm Gun Gets Massive Update, Accolades

Independent start-up studio Emotional Robots recently released a major update to its GameSpy Technology-powered multiplayer iOS shooter, Warm Gun, that added new content, fixed myriad bugs in the game, and just generally improved the title’s performance for all players. The cherry on the update sundae? The developer also put the game on sale in the AppStore for just $1.99 until the end of February. Go grab it!

And when we say Warm Gun received a “major” update this month, we mean it. Included among the patch’s many refinements:

  • Increased performance across all devices by roughly 40%
  • Improved control schemes, AI, UI, registering/logging process for smoother online gameplay
  • Improved server browsing
  • Answering huge demand from users, added kill/death ratio in multiplayer status
  • Added all-new map, Coldshot
  • Improved stability, streamlined interface, resolved random crashes

Emotional Robots has also released a few screenshots of the new Coldshot DLC via its space on IndieDB:

Response to the update has been overwhelmingly positive. noted that the game, “certainly stands out among the glut of FPS titles, thanks to its steampunk Wild West aesthetic,” while 148Apps commented that, “now looks to be as good a time as any to holster up and take a step into the past … or is it the future?” According to Emotional Robots, the update also had a substantial impact on user reviews, with the game’s average score climbing 1 1/2 stars — from a solid 3 to a stellar 4.5 — in just the span of a couple of weeks.

As we mentioned in an October blog post celebrating the game’s launch, Warm Gun gained access to GameSpy Technology’s online services via our Open initiative, which aims to make all of our technology more accessible for independent and mobile game developers. Emotional Robots — just like over 1200 other developers (and counting) — simply signed up for a free account via the GameSpy Technology website, downloaded our SDKs, and obtained support during development via our online forums and wiki-based documentation.

GameSpy Technology Powers Glu’s Gun Bros with Online Services on Android

This past week, mobile game publisher / developer Glu Mobile released an update for its mega-popular Unity engine action title, Gun Bros, on Android that includes heavily demanded multiplayer and other online services powered by GameSpy Technology.

Gun Bros

Gun Bros. players can now enjoy a wide range of online features — from multiplayer co-op matchmaking to friend lists — that will add hours of fun to the game … at no additional cost! The game is available for download now for FREE from the Android Marketplace.

Glu offers a quick taste of what that online action looks like in this video on its official YouTube channel:

With this release, Gun Bros. becomes the first game to ship using GameSpy Technology’s newly minted services for Unity on Android — which are now available to all developers at no up front cost as part of our ongoing efforts to support mobile and independent developers. All Unity developers targeting Android can now take advantage of GameSpy’s Multiplayer Matchmaking, Data Storage, and Player Metrics & Rankings services to build compelling online features into their games via our Unity C# Connector.

Ready to create the next hit Android action game? Sign up now for a free account to access complete source code, Unity-compatible C# libraries, documentation and online support for all GameSpy Technology services.

Categories: Indie, Unity / Tags: , ,


Second Wave of Indie Open House Teams Include New Teams Wolfire and Misfit Attic, Returning Teams Cryptic Sea and Interabang Entertainment

Feb 1, 2012 – San Francisco, CA – GameSpy Technology, a division of IGN Entertainment, Inc., has once again opened its doors to teams of independent developers selected for the Indie Open House project, which leverages GameSpy Technology and IGN Entertainment’s resources to provide free office space, technology, peer support, and consultation to help the selected teams design, craft, and execute on their inspired game ideas. The teams will remain in residency for six months working in GameSpy Technology/IGN Entertainment’s San Francisco office and consists of four game development teams: Cryptic Sea, Interabang Entertainment, Misfit Attic and Wolfire.

“Indie game developers may not have multimillion dollar budgets, but they are innovating with creative gameplay ideas and the drive to craft an experience uniquely their own,” said Drew Curby, Senior Director, GameSpy Technology. “GameSpy Technology is proud to give these guys a space and a means to share ideas, collaborate, and create their games.”

In its inaugural residency period, the Indie Open House project helped five independent game developers get their projects off the ground, arranging for professional consultations, media interviews, technical support, free licenses to valuable online gaming technology, on-site demonstrations at industry events, and networking opportunities for the participating Indie Open House teams. The second group of indie teams runs the gamut from established indie developers like Cryptic Sea and Wolfire, to the young and ambitious teams at Interabang and Misfit Attic.

  • Cryptic Sea, aka Alex Austin, hails from Santa Cruz and has been experimenting with entirely new gameplay ideas; reimagining movement and physics in first-person shooters, creating a hockey game played through the eyes of a player, and making a fun physics-based puzzle game that challenges reflexes and coordination. The team is a veteran of the Indie Open House project, as a participating member of the first group of Indie Open House teams.
  • Interabang Studios, from San Diego, crafting Super Comboman, an action adventure title that features tons of combos, destructible environments, and mullets. Building on their work from the first session, Interabang continues to refine their game while exploring mobile platforms, and monetization.
  • Misfits Attic, led by Boston native, Tim Keenan, is creating A Virus Named Tom, a three player cooperative action-puzzler that challenges players to rearrange circuits to spread a virus while dodging anti-virus drones.
  • Wolfire Games, founded in 2003 by David Rosen, is now a five member team, has released the successful indie shareware game Lugaru, a detailed 3D game with brutal, bloody, rabbit combat. The team is now at work on its sequel, Overgrowth. David and the team at Wolfire have also been pioneers in the distribution of indie games, conceiving of the very successful Humble Indie Bundle, a series of indie games sold together in a pack, whose prices are determined by the buyer and whose proceeds go to select charitable organizations:

“One of the valuable benefits of Cryptic Sea’s participation in the Indie Open House program has been the opportunity to share new gameplay ideas and experimental demos with like-minded indie developers to get their feedback,” says Cryptic Sea’s Alex Austin. “Having so many indie guys under one roof gives each project its own little workshop.”

“The shared workspace encourages discussion with members of other indie teams, which helps me see my project from an outside perspective” says David Rosen of Wolfire Games. “Free office space in San Francisco is also hard to come by — I would have said ‘impossible’ before the Indie Open House — and the internet connection here is by far the fastest that I’ve ever seen.”

The Indie Open House teams will benefit from exposure to an energetic, team-focused environment featuring other independent development groups as well experienced technology and games experts willing to exchange ideas on cutting-edge game design and innovation. Helping guide the program will be several internal and external advisors, including company executives, editors and independent developers. The program offers a 6-month rolling term for participating teams. Additional benefits include:

  • 24-hour access to IGN headquarters located in San Francisco’s SOMA district, including conference rooms, phones, internet access, and kitchens
  • Participation in Demo Days and the opportunity to showcase games directly to publishers, retailers, online distributors and the IGN and GameSpy editorial teams
  • Free licensing of GameSpy Technology’s multi-platform Open Services Platform for essential online features like Leaderboards, Matchmaking, Deep User Stats, Consultation with GameSpy Technology’s Professional Services team
  • Demo space at select events, such as GDC 2012 in San Francisco

The Indie Open House program will continue to consider new applicants for the next round of the program. To learn more and to submit an application for the future application, visit


About IGN Entertainment
IGN Entertainment, a unit of News Corporation, is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN’s properties reached more than 37.8 million unique users worldwide June 2010, according to Internet audience measurement firm comScore Media Metrix. IGN’s network of video game-related properties (, GameSpy, FilePlanet, TeamXbox, Direct2Drive and others) is one of the Web’s leading video game information destinations. IGN also owns the leading men’s lifestyle website and provides technology for online game play in video games. IGN is headquartered in San Francisco, with offices across North America, Europe and Australia.

About GameSpy Technology
A division of IGN Entertainment, GameSpy Technology is the leading provider of online services to video game developers. Founded in 1997, GameSpy has provided its connected gaming technology to the best-selling, most innovative games in the industry. Its various services – multiplayer, player metrics & rankings, and data storage – are designed to make games more fun by helping players share their experiences. GameSpy’s technology is accessible on every gaming platform and has been utilized by more than 1,000 titles to date, including landmark games like Rockstar Games’ Red Dead Redemption, Trendy Entertainment’s Dungeon Defenders, and Glu Mobile’s Gun Bros.

InXile’s Choplifter HD Available Now

InXile Entertainment — the Newport Beach, Calif. based studio founded by former Interplay leader Brian Fargo — uses the tagline “Nostalgia just had a baby with Awesome” to describe its high octane remake of the classic helicopter rescue game Choplifter. Having played the game ourselves at PAX and elsewhere, we have to agree. Choplifter HD is available for download as of today on Sony’s PSN, Steam and Xbox Live, and comes with leaderboards powered by GameSpy Technology’s Player Metrics & Rankings services.

The studio gained access to our services via our “GameSpy Open” initiative, which aims to make all of GameSpy Technology’s services more accessible to independent studios by making them more affordable and easier to integrate. A hearty congrats to our friends and partners at InXile on getting the game airborne!

Choplifter HD represents a first of sorts for InXile. The studio originally built on its Interplay founders’ deep AAA development experience, digging into the heritage of classic RPGs to revive classics like The Bard’s Tale (the studio’s first release) and creating new, Unreal-Engine -powered dungeon crawlers like Hunted: The Demon’s Forge. The studio also has a line of more casual, digital only titles, like the modern classic Line Rider. Choplifter HD finds the studio breaking new ground, joining a growing swell of independent studios releasing high quality games at moderate price points exclusively via digital distribution channels like Sony’s PSN.

The bet seems to be paying off — has already rated the game a very solid 8/10, noting that its unique, ever-shifting style and challenges makes it, ” … an ace experience for bite-sized sessions and marathons alike.”

Categories: Competition, Data, Indie
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