Online Matters Transcending the single Player Experience.

Category: Press


GAMESPY TO DISCONTINUE OPEN PROGRAM ON DECEMBER 19, 2012


San Francisco – October 5, 2012 – GameSpy Industries today announced the end of its GameSpy Open Program, effective December 19, 2012. This Program was designed to broaden the field of game development by providing access to GameSpy’s award-winning services at low or no cost to small independent developers.

Q: Who is affected by this announcement?

A: Any developer that registered on the poweredbygamespy.com for the GameSpy Open Terms and Conditions or entered into a GameSpy Indie Agreement.

Q: Who is not affected by this announcement?

A: Developers or Publishers that have entered into a Developer Publisher Agreement or Master License Agreement with GameSpy and that are current on their support are not affected.

Q: What will happen December 19, 2012?

A: Your game’s GameSpy online services and access to the site will end on December 19, 2012.

Q: How will this affect players of your games?

A: As of December 19, 2012, the GameSpy functionality will no longer work within your game. To avoid confusion, we suggest that you alert your players to this change in service.

Q: Are there any options for GameSpy Open developers to keep using GameSpy’s Services?

A: Yes. Developers can discuss with GameSpy the possibility of entering into a Developer Publisher Agreement. Under this arrangement you will typically pay an upfront license fee due upon signing and additional license fees during the term of the agreement. Please contact devrelations@gamespy.com to learn more. Media inquiries please contact press@glu.com.



Categories: Open, Press, SDKs

GAMESPY TECHNOLOGY’S INDIE OPEN HOUSE PROGRAM BRINGS IN FOUR GAME DEVELOPERS


Second Wave of Indie Open House Teams Include New Teams Wolfire and Misfit Attic, Returning Teams Cryptic Sea and Interabang Entertainment

Feb 1, 2012 – San Francisco, CA – GameSpy Technology, a division of IGN Entertainment, Inc., has once again opened its doors to teams of independent developers selected for the Indie Open House project, which leverages GameSpy Technology and IGN Entertainment’s resources to provide free office space, technology, peer support, and consultation to help the selected teams design, craft, and execute on their inspired game ideas. The teams will remain in residency for six months working in GameSpy Technology/IGN Entertainment’s San Francisco office and consists of four game development teams: Cryptic Sea, Interabang Entertainment, Misfit Attic and Wolfire.

“Indie game developers may not have multimillion dollar budgets, but they are innovating with creative gameplay ideas and the drive to craft an experience uniquely their own,” said Drew Curby, Senior Director, GameSpy Technology. “GameSpy Technology is proud to give these guys a space and a means to share ideas, collaborate, and create their games.”

In its inaugural residency period, the Indie Open House project helped five independent game developers get their projects off the ground, arranging for professional consultations, media interviews, technical support, free licenses to valuable online gaming technology, on-site demonstrations at industry events, and networking opportunities for the participating Indie Open House teams. The second group of indie teams runs the gamut from established indie developers like Cryptic Sea and Wolfire, to the young and ambitious teams at Interabang and Misfit Attic.

  • Cryptic Sea, aka Alex Austin, hails from Santa Cruz and has been experimenting with entirely new gameplay ideas; reimagining movement and physics in first-person shooters, creating a hockey game played through the eyes of a player, and making a fun physics-based puzzle game that challenges reflexes and coordination. The team is a veteran of the Indie Open House project, as a participating member of the first group of Indie Open House teams.
  • Interabang Studios, from San Diego, crafting Super Comboman, an action adventure title that features tons of combos, destructible environments, and mullets. Building on their work from the first session, Interabang continues to refine their game while exploring mobile platforms, and monetization.
  • Misfits Attic, led by Boston native, Tim Keenan, is creating A Virus Named Tom, a three player cooperative action-puzzler that challenges players to rearrange circuits to spread a virus while dodging anti-virus drones.
  • Wolfire Games, founded in 2003 by David Rosen, is now a five member team, has released the successful indie shareware game Lugaru, a detailed 3D game with brutal, bloody, rabbit combat. The team is now at work on its sequel, Overgrowth. David and the team at Wolfire have also been pioneers in the distribution of indie games, conceiving of the very successful Humble Indie Bundle, a series of indie games sold together in a pack, whose prices are determined by the buyer and whose proceeds go to select charitable organizations: http://www.humblebundle.com/

“One of the valuable benefits of Cryptic Sea’s participation in the Indie Open House program has been the opportunity to share new gameplay ideas and experimental demos with like-minded indie developers to get their feedback,” says Cryptic Sea’s Alex Austin. “Having so many indie guys under one roof gives each project its own little workshop.”

“The shared workspace encourages discussion with members of other indie teams, which helps me see my project from an outside perspective” says David Rosen of Wolfire Games. “Free office space in San Francisco is also hard to come by — I would have said ‘impossible’ before the Indie Open House — and the internet connection here is by far the fastest that I’ve ever seen.”

The Indie Open House teams will benefit from exposure to an energetic, team-focused environment featuring other independent development groups as well experienced technology and games experts willing to exchange ideas on cutting-edge game design and innovation. Helping guide the program will be several internal and external advisors, including company executives, editors and independent developers. The program offers a 6-month rolling term for participating teams. Additional benefits include:

  • 24-hour access to IGN headquarters located in San Francisco’s SOMA district, including conference rooms, phones, internet access, and kitchens
  • Participation in Demo Days and the opportunity to showcase games directly to publishers, retailers, online distributors and the IGN and GameSpy editorial teams
  • Free licensing of GameSpy Technology’s multi-platform Open Services Platform for essential online features like Leaderboards, Matchmaking, Deep User Stats, Consultation with GameSpy Technology’s Professional Services team
  • Demo space at select events, such as GDC 2012 in San Francisco

The Indie Open House program will continue to consider new applicants for the next round of the program. To learn more and to submit an application for the future application, visit www.ign.com/indieopenhouse.

###

About IGN Entertainment
IGN Entertainment, a unit of News Corporation, is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN’s properties reached more than 37.8 million unique users worldwide June 2010, according to Internet audience measurement firm comScore Media Metrix. IGN’s network of video game-related properties (IGN.com, GameSpy, FilePlanet, TeamXbox, Direct2Drive and others) is one of the Web’s leading video game information destinations. IGN also owns the leading men’s lifestyle website AskMen.com and provides technology for online game play in video games. IGN is headquartered in San Francisco, with offices across North America, Europe and Australia.

About GameSpy Technology
A division of IGN Entertainment, GameSpy Technology is the leading provider of online services to video game developers. Founded in 1997, GameSpy has provided its connected gaming technology to the best-selling, most innovative games in the industry. Its various services – multiplayer, player metrics & rankings, and data storage – are designed to make games more fun by helping players share their experiences. GameSpy’s technology is accessible on every gaming platform and has been utilized by more than 1,000 titles to date, including landmark games like Rockstar Games’ Red Dead Redemption, Trendy Entertainment’s Dungeon Defenders, and Glu Mobile’s Gun Bros.



GAMESPY TECHNOLOGY PRESENTS DAY-LONG “BUILDING ICONIC ONLINE GAMES” TUTORIALS AND PANELS DURING GDC ONLINE


Industry’s Leading Online Services Provider Champions Independent Development and Provides Tips for Succeeding in the Rapidly Evolving Online Games Space

San Francisco – Oct. 5, 2011 – On Monday, Oct. 10, 2011, industry leaders and game developers will come together for GameSpy Technology’s second “Building Iconic Online Games” full-day tutorial, being held on the first day of GDC Online in Austin, Texas. The day features key speakers from around the games industry, including leading voices from Bioware, Bungie Aerospace, OnLive, Sony Online Entertainment, Booyah, Certain Affinity, Trendy Entertainment, Reverge Games and many more.

“Players now expect every game they play to offer online functionality in some way, whether it’s multiplayer, stats tracking or cloud save games, but teams of all sizes often struggle with the challenge of online development,” said Todd Northcutt, Vice President, GameSpy Technology. “The goal for our tutorial day is to bring together people who have dealt with these issues in order to share solutions that everyone can benefit from. Knowing how to offer great online features to players is often the key ingredient in making a game that people play for years and remember forever.”

Informative sessions during the day will provide insights into building scalable and easy-to-integrate database solutions for games, combining cross-platform and multiplatform online features as well as how to succeed as an independent game developer. Experts from within GameSpy Technology will also present special tutorials teaching developers how to quickly integrate the company’s stats tracking and “limitless leaderboards” services into games across all gaming platforms.

“GameSpy Technology’s services were instrumental in helping Trendy deliver cross-platform co-op to our players on iOS, Android, PC and PS3, bringing all of our players together regardless of what device they’re gaming on,” said Philip Asher, Trendy Entertainment. “We’re taking part in GameSpy’s tutorial day in order to pass along some of the knowledge we’ve discovered and to help other developers – indie and AAA alike –entertain by innovating.”

Sessions for the day include:

  • The Database Is the Next Game Engine: Tracking lots of game data is critical for all game developers in the era of online ubiquity. From leaderboards to stats-rich user-profiles to telemetry, games on every platform lean on big data to make games more fun. But tracking data at scale can intimidate even the largest developer. At this session, GameSpy Technology will discuss how it scaled its stats-tracking services so that any studio can leverage “big data” to produce big fun. (Presented by Mike Ruangutai, Technical Director, GameSpy Technology)
  • Beyond the Couch – State of Online Games in 2011: Before we know where online games should go, it’s important to take stock of where they’re at. This panel will convene players from various online-enabled spaces within gaming (mobile, console, social, and free-to-play) to provide a cohesive vision of where online gaming stands – and point to its future at the dawn of the mobile / HTML5 revolution. (Moderator: Kris Graft, Editor-in-Chief, Gamasutra; Panelists: Bernie Yee – Bungie Aerospace, Tom DuBois – OnLive, Dallas Dickenson – BioWare, Lorin Jameson – Sony Online Entertainment, Brian Cho – Booyah)
  • Building Limitless Leaderboards – and More – on iOS, Android, and Beyond: You can argue about genres, gameplay mechanics and story all day long, but the great uniter among gamers is a love of stats. High scores, leaderboards and stats-rich user profiles, everyone loves to measure their performance. In this tutorial, GameSpy Technology will walk developers step-by-step through the use of its freely available, cross-platform Player Metrics and Rankings services in the Unity engine to create the stats-driven features that gamers love and demand from games on every platform – from iOS to Android and beyond. (Presented by Dan Maas, Technical Product Manager, GameSpy Technology)
  • Don’t Look Back – Why I Went Indie: Some game developers became indies by circumstance; others were just born that way. This panel will bring together developers who chose the independent route from the start, those who found independence thrust upon them, and others who chose indie development because of its appeal relative to their experiences with big studio development. They will discuss their path to indie-dom, explore its advantages and disadvantages over AAA studio life, and share their secrets for achieving success with only themselves to call “boss.” (Moderator: Ben Kuchera – Ars Technica; Panelists: Philip Asher – Trendy Entertainment, Justin Woodward – Interabang, Richard Wykoff – Reverge Games, Max Hoberman – Certain Affinity)

To see the full agenda for the day, please visit www.poweredbygamespy.com

###

About IGN Entertainment

IGN Entertainment, a unit of News Corporation, is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN’s properties reached more than 45 million unique users worldwide November 2010, according to Internet audience measurement firm comScore Media Metrix. IGN’s network of video game-related properties (IGN.com, GameSpy, FilePlanet, TeamXbox, Direct2Drive and others) is one of the Web’s leading video game information destinations. IGN also owns the leading men’s lifestyle website AskMen.com and provides technology for online game play in video games. IGN is headquartered in San Francisco, with offices across North America, Europe and Australia.

About GameSpy Technology

A division of IGN Entertainment, GameSpy Technology is the leading provider of online services to video game developers. Founded in 1997, GameSpy has provided its connected gaming technology to the best-selling, most innovative games in the industry. Its various services—social, cloud, commerce, data and mutliplayer—are designed to make games more fun by helping players share their experiences. GameSpy’s technology is accessible on every gaming platform and has been utilized by more than 1000 titles to date, including landmark games like Rockstar Games’ Red Dead Redemption, Trendy Entertainment’s Dungeon Defenders, and Crytek’s Crysis franchise.



Categories: Press

MORE THAN 800 GAME DEVELOPERS SIGN ON FOR FREE AND OPEN ACCESS TO GAMESPY TECHNOLOGY SERVICES


Freely-available Online Toolset Now Being Utilized by Hundreds of Developers of Mobile, Console, Portable and PC Games

San Francisco – August 2, 2011 – GameSpy Technology, a leader in connected game services, has announced that more than 800 developers have now signed on to use the company’s freely-available online services to add extensive online functionality for games being created across all platforms, including Android and iOS. The program, which opened to developers on February 25th, makes GameSpy Technology’s APIs easily accessible via an online self-service process. Within the span of five months, the roster of developers using GameSpy Technology has more than doubled in size, welcoming such talented independent developers as Halfbrick, War Drum Studios, Trapdoor and many others. The initiative is part of GameSpy Technology’s ongoing effort to help developers of all sizes integrate comprehensive online services into titles on all platforms.

“GameSpy Technology’s goal is to make it easy to integrate online connectivity to games. The GameSpy Open initiative has made our services even more easily attainable to all developers,” said Todd Northcutt, Vice President, GameSpy Technology. “We’re proud to see GameSpy Technology’s tools embraced by so many teams. Developers who recognize the power of online features can now make their awesome games with less technical challenges between their vision and their execution.”

Among the slate of talented developers enrolled in the GameSpy Open program are creative independent development studios like Halfbrick, creator of critically-acclaimed and massively popular mobile games Fruit Ninja and Monster Dash; Trapdoor, developer of the upcoming multiplatform sci-fi stealth action game Warp; and War Drum Studios, who are creating the title Chess: Revolution for PC, PS3 and Android with full cross-platforming multiplayer. For developers like Halfbrick, War Drum and Trapdoor, GameSpy Technology allows them to easily port online functionality to multiple platforms, including iOS, Android, PC and consoles.

“GameSpy gave us exactly what we needed to bring cross-platform matchmaking to Fruit Ninja, and the tools were easy to integrate into our existing code base,” said Shainiel Deo, CEO of Halfbrick. “Now that matchmaking is rolling out, we’re looking forward to exploring several other ideas that GameSpy can help us achieve on global multi-platform scale.”

“We chose GameSpy Technology primarily because of its multi-platform nature, “said John Haynes, Lead Network Engineer of War Drum Studios. “By using GameSpy Technology we don’t have to splinter our online community and everyone can play together with cross-platform friends, messaging, and game invites.”

“When the subject of leaderboards came up, GameSpy Open stood out as a perfect solution that would merge seamlessly with our development pipeline,” said Ken Schachter, founder of Trapdoor. “The user-friendly tools and stellar support we received have allowed us to integrate leaderboards while still maintaining a tight production schedule.”

All of GameSpy Technology’s services are freely available to developers once they’ve signed up at www.poweredbygamespy.com, allowing them to integrate unique online functionality and data tracking into their games immediately. The cross-platform SDKs include open APIs for rich player data tracking that assist in gauging game performance and audience engagement, user-generated cloud storage content tools to enable actively-engaged communities to collaborate and extend the gameplay experience, social network integration, in-game and web-based commerce and multiplayer matchmaking services. GameSpy Technology’s services have been tested and proven at multiple levels of scale, from the popular cross-platform indie game Dungeon Defenders to the hit online console title Crysis 2.

Developers looking to explore the whole suite of GameSpy Technology services will have an opportunity to meet with the GameSpy Technology team face-to-face at several industry events throughout the summer and fall, including GameLoop in Boston, PAX Dev in Seattle, IndieCade in Los Angeles, and more. Developers can enroll in the open game development revolution at http://www.poweredbygamespy.com

###

About IGN Entertainment
IGN Entertainment, a unit of News Corporation, is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN’s properties reached more than 45 million unique users worldwide November 2010, according to Internet audience measurement firm comScore Media Metrix. IGN’s network of video game-related properties (IGN.com, GameSpy, FilePlanet, TeamXbox, Direct2Drive and others) is one of the Web’s leading video game information destinations. IGN also owns the leading men’s lifestyle website AskMen.com and provides technology for online game play in video games. IGN is headquartered in San Francisco, with offices across North America, Europe and Australia.

About GameSpy Technology
A division of IGN Entertainment, GameSpy Technology is the leading provider of online services to video game developers. Founded in 1997, GameSpy has provided its connected gaming technology to the best-selling, most innovative games in the industry. Its various services-social, cloud, commerce, data and mutliplayer-are designed to make games more fun by helping players share their experiences. GameSpy’s technology is accessible on every gaming platform and has been utilized by more than 1000 titles to date, including landmark games like Rockstar Games’ Red Dead Redemption, Nintendo’s Mario Kart Wii, and Crytek’s Crysis franchise.



GameSpy Technology Powers the Blockbuster Games of 2011


Industry-Proven Cross-Platform Services Help Make Games Like Crysis 2, Bulletstorm, Homefront and Dungeon Defenders Possible

SAN FRANCISCO, CA – March 2, 2011 – During the 2011 Game Developers Conference, held in San Francisco, CA, GameSpy Technology, the leader in connected game services, will showcase several of the year’s biggest video game hits that make use of the company’s cross-platform services and tools for online games. Some of the biggest games of 2011 are “Powered By GameSpy,” including EA’s Crysis 2 and Bulletstorm, THQ’s Homefront and indie sensation Dungeon Defenders from Trendy Entertainment.

“It’s our mission to help developers bring rich online features – from flexible online commerce to deep stats tracking — to their games, whether they are working on blockbuster console titles or indie hits,” said Todd Northcutt, VP of GameSpy Technology. “The online experience for more than one thousand games has been powered by GameSpy Technology over the past decade; we’re excited to see how our online gaming services will be used by developers large and small to write the success stories of the next decade.”

Trendy Entertainment’s Dungeon Defenders is an amazing hybrid of action, adventure, role-playing and tower defense gameplay, taking advantage of multiple elements of GameSpy Technology’s cross-platform online services, including cross-platform multiplayer matchmaking and deep player data tracking. Trendy was among the first studios to take advantage of GameSpy Open, GameSpy’s newly announced initiative to make all of its services available to start-up and independent developers for free. The Open initiative is an important element of an ongoing effort by GameSpy Technology to broaden the field of game development to include up-and-coming startups and independent teams. Trendy Entertainment will demo Dungeon Defenders in GameSpy Technology’s booth during GDC (914 in Moscone Center South Hall), running a simultaneous co-op game on PlayStation 3, PC, iOS and Android-powered tablets.

EA is bringing gamers two huge multi-platform shooters in early 2011, Crysis 2, from Crytek, and Bulletstorm, from gaming powerhouse Epic Games and People Can Fly. Crysis 2 takes advantage of GameSpy Technology’s Direct2Game commerce service, allowing Crytek to make post-release game content quickly and easily available to their consumer base on the PC via an API driven storefront integrated into both the game and the title’s official Web site. Over-the-top action explosion Bulletstorm uses GameSpy’s deep Player Metrics and Rankings services to track vast amounts of game stats on the PlayStation 3, which is crucial for both immediate in-game feedback of a player’s hyperkinetic performance as well as point tracking leader boards in and out of the game. Bulletstorm was released February 22, 2011, while Crysis 2 arrives in late March.

THQ’s Homefront brings combat to America’s shores in this chilling first person, near-future invasion scenario. Like Bulletstorm, Homefront is helping their players monitor their performance in game with GameSpy’s deep stat-tracking services, including the game-to-web features that THQ has successfully integrated into their other hit franchises, WWE Smackdown vs. RAW and UFC Undisputed. This multiplatform title will be released on PC, PlayStation 3, and other platforms in early March.

To learn more about GameSpy’s services for online games and to sign up to begin using them immediately, head to poweredbygamespy.com

###

About IGN Entertainment
IGN Entertainment, a unit of News Corporation, is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN’s properties reached more than 45 million unique users worldwide November 2010, according to Internet audience measurement firm comScore Media Metrix. IGN’s network of video game-related properties (IGN.com, GameSpy, FilePlanet, TeamXbox, Direct2Drive and others) is one of the Web’s leading video game information destinations. IGN also owns the leading men’s lifestyle website AskMen.com and provides technology for online game play in video games. IGN is headquartered in San Francisco, with offices across North America, Europe and Australia.

About GameSpy Technology
A division of IGN Entertainment, GameSpy Technology is the leading provider of online services to video game developers. Founded in 1997, GameSpy has provided its connected gaming technology to the best-selling, most innovative games in the industry. Its various services-social, cloud, commerce, data and mutliplayer-are designed to make games more fun by helping players share their experiences. GameSpy’s technology is accessible on every gaming platform and has been utilized by more than 1000 titles to date, including landmark games like Rockstar Games’ Red Dead Redemption, Nintendo’s Mario Kart Wii, and Crytek’s Crysis



Categories: Commerce, Competition, Data, Open, Press / Tags: , , , , ,
← Older posts