Online Matters Transcending the single Player Experience.

Category: Trade Shows


GameSpy Technology Launches All-New C# Unity SDKs for GDC


As part of our excitement to provide the universe’s greatest game services to everyone from AAA to indie and mobile game developers, GameSpy Technology is proud to announce the launch today of our all-new native C# SDKs. These new SDKs have been designed from the ground-up in C# (and in conjunction with a major mobile developer) so you can leverage Unity’s seamless cross-platform and mobile support without missing a beat (or taking a beating).

Sign-up now to get started with GameSpy’s rich, battle-tested cloud storage, player stats, matchmaking, and authentication services already powering more than 1000 games — now for your Unity iOS, Unity Android, Unity Windows, and Unity Mac OS games!

But we weren’t content just making this flexible toolkit available for Unity and mobile developers, so we’ve also produced a load of documentation, tutorials, and even a screencast to turbocharge your ramp-up on these technologies, so you can get them into your games as easily as possible. (Or come talk to us and get live demos of all our new Unity technology Wednesday, March 7 – Friday, March 9 at the GameSpy Technology pavillion, Booth 1624, North Hall.)

If you haven’t registered with us yet (and if not, why haven’t you?), sign-up today to get started with these new services for free. Or, if you’re a registered GameSpy Technology veteran ready to start coding today, simply sign-in to download the new SDK. Finally, if you want to learn more:



Categories: Indie, Mobile, SDKs, Trade Shows, Unity

GameSpy Technology Bring NoSQL (and Free Beer) to MIGS


Join GameSpy Technology at the Montreal International Game Summit this November 1 & 2 for a one-two punch of deeply informative lectures and free beer guzzling.

Montreal International Game Summit

On Tuesday, November 1 at 2:45 p.m. in the “Verdun” Room at MIGS, GameSpy Technology Technical Director Mike Ruangutai will present a lecture on “Moving 25,000 Game-Stats Transactions per Second from SQL to NOSQL.” The talk will cover GameSpy’s explorations of NoSQL solutions like MongoDB as part of our efforts to build a heterogeneous database system to more efficiently manage the 8 billion+ API requests that our partner games generate every month.

In an era when players demand that every game tracks LOTS of stats – to power features like leaderboards and stats-rich user profiles, or just to fuel bragging rights – the task of tracking massive amounts of data has become both imperative and daunting. Mike’s talk will provide insight into GameSpy Technology’s effort to provide easy solutions for managing this data, enabling developers of every size to leverage big data to produce big fun for their games. You can find out more about the talk at the MIGS Web site.

Then, on Wednesday, November 3 at 7:00 p.m., following MIGS, we’ll all go drink beer. Join us at Peel Pub in Montreal for the next stop on our 2011 North American Developer Meet-Up tour! We’ll talk tech, answer questions about our offerings for independent game developers, and throw back a few cold ones. Mike will be on hand for follow-up questions about his talk. RSVP now to secure a spot, or find us at MIGS to get an invite in person.



Categories: Data, Events, Trade Shows

GameSpy Technology Buys You A Beer at IndieCade on October 7


Free beer, fresh coffee, and free online services for indie game developers. What could be more refreshing? How about ALL THREE AT ONCE?

Join GameSpy Technology as our 2011 North American Developer Meet-Up Tour rolls into the IndieCade independent games festival in Los Angeles, Calif., on Friday, October 7. We’ll be on-site from 1:00 p.m. – 2:30 p.m. in the Creator’s Lounge providing attendees with a cross-platform game break, giving you a chance to talk tech, play some games, and guzzle free refreshments.

IndeCade

Grab a cup of fresh coffee or a cold pint of delicious beer from Anderson Valley Brewing Company, and a snack. While you’re there, get hands on time with the latest versions of Trendy Entertainment’s Dungeon Defenders and Halfbrick’s Fruit Ninja, two iconic indie games that use GameSpy Technology services to enable multiplayer gaming across iOS, Android and more.

GameSpy Technology staff will be on hand to answer questions about our FREE services for indie developers (from multiplayer to player metrics & rankings to cloud data storage) – or just to hand you another pint. Cheers!



“Building Iconic Online Games” Tutorial Day at GDC Online 2011


On Monday, October 10 from 9:30 a.m. – 6:30 p.m., GameSpy Technology will return to the Game Developers Conference Online in Austin, TX to host a full-day tutorial on using online features to “Build Iconic Online Games.” Attendance is open to all who have registered for GDC Online (except for the Games Career Seminar). We had a phenomenal turnout for last year’s event, and we invite you to join us again this year!

Our full agenda for the event is below. Speakers for the keynote and the panels to be announced soon. Stay tuned!

9:30 – 10:00 – Opening Remarks from GameSpy Technology
GameSpy Technology will provide its perspective on the state of online gaming, deliver information on the wildly successful growth of its indie developer focused “GameSpy Open” initiative, and preview several prominent indie titles – from Warm Gun by Emotional Robots to Dungeon Defenders: Second Wave by Trendy Entertainment – that use GameSpy’s Technology to push rich online features to new audiences in the mobile space. Particular focus will be given to Halfbrick’s Fruit Ninja — a hit casual game that used GameSpy Technology’s multiplayer services to connect its players on Android devices. GameSpy Technology will discuss the studio’s achievements while asserting that rich online features have become essential for indie developers to reach “icon” status.

10:00 – 10:30 – Keynote: Ernest Cline, Author: Ready Player One
Ernest Cline’s new novel, Ready Player One, is a set within a global MMO of epic proportions, filled with references to and appearances by video games both classic and current, and explores the nature of life both in and out of a game world that has essentially replaced the internet. Mr. Cline will join GameSpy Technology’ Tutorial Day to provide insight into his rationale for setting the novel in an online world, providing a argument for why game-based entertainment at every level should embrace rich online as a key element in “finding the fun.”

11:00 – 12:00 – Session #1: The Database Is the Next Game Engine
Tracking LOTS of game data is critical for all game developers in the era of online ubiquity. From leaderboards to stats-rich user-profiles to telemetry, games on every platform lean on big data to make games more fun. But tracking data at scale can intimidate even the largest developer. At this session, GameSpy Technology will discuss how it scaled its stats-tracking services so that any studio can leverage “big data” to produce big fun. We will discuss our move from a “SQL for everything” approach to a heterogeneous, partially NoSQL environment built for the data needs of game developers big and small. {Presenter: Mike Ruangutai, Technical Director, GameSpy Technology}

12:00 – 1:30 – Networking Lunch
Eat a meal on our dime and connect directly with fellow online game pioneers, alongside GameSpy Tech engineers, account managers and product staff (we promise to chew with our mouths closed).

1:30 – 2:30 — Panel #1: Beyond the Couch – State of Online Games in 2011
Before we know where online games should go, it’s important to take stock of where we’re at. This panel will convene players from various online-enabled spaces within gaming (mobile, console, social, and free-to-play) to provide a cohesive vision of where online gaming stands – and point to its future at the dawn of the mobile / html5 revolution. {Kris Graft, Editor-in-Chief, Gamasutra; Panelists: Bernie Yee – Bungie Aerospace; Tom DuBois – OnLive; Dallas Dickerson – BioWare / The Old Republic; Brian Cho – Booyah; Lorin Jameson – SOE / DC Universe Online}

2:30 – 2:45 – Live Demo: Dungeon Defenders – Cross-Platform Co-Op Multiplayer
Trendy Entertainment’s Philip Asher presents a live demo of the studio’s innovative tower defense / RPG, which uses GameSpy Technology’s multiplayer services to deliver cross-platform co-op play across iOS, Android, PC and PS3. The game’s Xbox, PC and PSN versions release on October 19.

3:00 – 4:00 – Session #3: Tutorial – Building Limitless Leaderboards – and More – on iOS, Android, and Beyond
You can argue about genres, gameplay mechanics and story all day long, but the great uniter among gamers is a love of stats. From high scores to leaderboards to stats rich user profiles, everyone loves to measure their performance. In this tutorial, GameSpy Technology will show you, step-by-step, how to use its freely available, cross-platform Player Metrics & Rankings services in the Unity engine to create the stats-driven features that gamers love and demand from games on every platform – from iOS to Android and beyond. {Presenter: Dan Maas, Technical Product Manager, GameSpy Technology}

4:00 – 4:15 – Live Demo: Super Comboman & IGN Indie Open House
Todd Northcutt, VP of GameSpy Technology present an overview of GameSpy Technology and IGN’s Indie Open House residency program, which provides free office space, technology, and consultation to independent game developers. Justin Woodward of Interabang — on of the studios participating in the program — will deliver his studio’s game, Super Comboman, currently in development at IOH.

4:30 – 5:30 – Panel #2: Don’t Look Back – Why I Went Indie
Some game developers became indies by circumstance; others were just born that way. This panel will bring together developers who chose the independent route from the start, those who found independence thrust upon them, and others who chose indie development because of its appeal relative to their experiences with big studio development. They will discuss their path to indie-dom, explore its advantages and disadvantages over AAA studio life, and share their secrets (or just tightly gripped hopes) for achieving success with only themselves to call “boss.” {Moderator: Ben Kuchera – Ars Technica | Panelists: Philip Asher – Trendy Entertainment / Dungeon Defenders; Justin Woodward – Interabang / Super ComboMan; Richard Wykoff – Reverge Games / SkullGirls; Max Hoberman – Certain Affinity / Age of Booty & Crimson Alliance}

5:30 – 6:30 – Multiplatform Cocktails
Have one on us and toast the launch of your next successful online game!



Seattle, August 24: PAX Dev, Developer Meet-up


Hey Seattle: We love your city. We love your music, your bars and restaurants, your waterfront, your space needle and your cream cheese hot dogs. But we especially love your active and innovative game development community. So, we’re psyched to be returning to your rain-swept streets this August for a couple of events. We hope to see you there!

PAX Dev: Breaking the Cross Platform Barrier
On Wednesday, August 24 at 1:00 p.m. at the PAX Dev conference, we’ll be moderating a session on cross-platform online in Trendy Entertainment‘s indie-hit, Dungeon Defenders. Trendy used GameSpy Technology’s services to implement cross-platform co-op multiplayer across 4 platforms: iOS, Android, PlayStation 3 and PC, shattering a barrier that – while possible via GameSpy Technology’s services for over a decade – few developers have ever dared to cross.

Trendy’s Jeremy Stieglitz (Lead Programmer), and Philip Asher (Marketing) will join GameSpy Technology’s Sean Flinn (Director, Marketing) to discuss: the technical approach to designing a game built for both multi-platform deployment and cross-platform play; the evolution of the game as it has expanded across new platforms and integrated additional online features (like cross-platform save games); and to provide insight into the business rationale for tackling the cross-platform challenge.

Developer Meet-Up @ The TapHouse Grill
After PAX Dev wraps for the day, we’ll head over to the TapHouse Grill in downtown Seattle for a game developer meet-up as part of our 2011 North American meet-up tour. We’ll be buying a few rounds of beer for all the hard working game devs in the area, and chatting about our offerings for indie developers. RSVP now for the event and guarantee yourself a spot. We’ll kick things off at 6:00 p.m.

Expect live tech demos, face time with GameSpy Technology engineers and product managers, and a whole lot of listening. (And probably a beer. Or five.) We want to know what challenges you’re facing, and to find out how we can help make your games more fun and successful with online services.

See you soon, Emerald City. We can’t wait.



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