Notes
Slide Show
Outline
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What Are We Talking About?
  • Providing a game experience doesn’t end when you leave the couch
    • Checking your clan mate’s game stats during a break at work


    • Posting your Guitar Hero shredding video to YouTube


    • Planning a raid with your guild





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How We See the World

  • Functionality and services of increasing value for both publisher/developer and consumer


  • Competition, Community functionality essential to breaking that barrier
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Who Are We?
  • We provide technology and online services for those interested in
    • Creating multi-platform services for their games and franchises
    • Increasing consumer game play and loyalty
    • Keeping consumers engaged with the game – even when not actively playing


  • GameSpy has proven technology and track record
    • Used in over 400 titles worldwide
    • Available on 8 different platforms (PS3, PSP, PS2, DS, Wii, PC, Mac, Linux)
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Why is this important?
  • Building a loyal fan base


    • That will buy your expansion packs and sequels


    • That will evangelize your game and make their friends buy your games


    • That will provide valuable feedback for future feature and title development
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How to do it?
  • Add features in your game that foster community


  • Look for ways to leverage that outside of the game


  • NOTE: Your game doesn’t have to be a multiplayer game to do this successfully.
    • A YouTube search on “Guitar Hero” yields 11,000+ results
    • The “PlanetTheSims” forums has 3,300 active members and 35,000 posts
    • Martigen’s Monster Mod for Oblivion has been downloaded from FilePlanet 30,000 times



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Who is doing it right?
  • Certainly not the ONLY people, but some we are quite familiar with


    • Battle for Middle Earth franchise
      • Automated ladder matches, web-based reporting

    • Nintendo Wi-Fi Connection
      • Tailor-made online experience

    • The Battlefield franchise
      • Stats, Awards, Rankings, Web-based presence

    • World of Warcraft tapping MySpace
      • Taking advantage of someone else’s growth and momentum
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Battle for Middle Earth franchise

  • Outsourced competition  and community to GameSpy


  • Automatically reports game results to web-based Arena ladders


    • 300,000+ players
    • 4.5 million ladder matches
    • 30,000+ matches played per week


  • Take small steps first
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Lessons Applied to Command & Conquer 3
  • Lessons learned in BFME2 applied to Command and Conquer 3


  • C&C Online portal


  • RTS as a Sport
    • Match broadcasts
    • Match commentary
    • Web-based match archive
    • Scheduling



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Nintendo WiFi Connection
  • Standard set of online functionality for DS


    • Matchmaking
    • Buddy System
    • Rankings and Scores

  • Consistent, base feature set among games adds perceived value


  • Info on all WiFi Connection titles from Nintendo’s WiFi Connection portal
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Every Game Has Something to Show
  • Show something for every game


  • Last 20 players


  • Top Cities


  • Day vs. Night connection stats





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User-generated Content
  • Mini Mario vs. Donkey Kong 2: March of the Minis


    • In-game level editor
    • Upload and share user-created levels


    • Feature great levels on website
    • Offer great user for others to download


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Cool Features Build Community
  • Featured player


  • User contributed content
    • Clothing
    • Decks
    • Grafitti

  • Skate crews


  • Tournaments


  • Community Events
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Battlefield Franchise
  • In-game player profile and game statistics system for Battlefield 2 franchise


  • Deep statistics that cover the range of gameplay


  • Persistent world experience to session-based game
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Battlefield Franchise
  • Extend these ideas with Battlefield 2142
    • Remember that franchise plan we talked about earlier?

  • Broke barrier with full-on franchise portal and Comrade
    • In-game buddy lists with GameSpy Comrade access from desktop
    • Portal highlights franchise-wide news and events
    • Portal provides detailed player profile, progress info
    • Leaderboards with buddy comparisons
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Comrade Buddy Lists
  • Same buddy list available on desktop or in-game


    • See when your friends are playing
    • Follow friends into game
    • Message friends for help


  • Ambassador program
    • 2142 Dev Team as a buddy
    • Inform community of upcoming events
      • Patches
      • Expansion packs
      • Tournaments


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Detailed Player Profiles
  • Web-based profile allows players to stay connected to the game


  • “I’m almost there…”
    • Progress graphs show how close
      to next rank.  Encourage repeat play.


  • Bragging rights


  • Plan and plot next moves
    • Plan next medal to pursue
    • Research weapon upgrades
    • Players to invite to team


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Web-based Leaderboards
  • Leaderboards to show players where they stand


  • There’s only one number one
    • Provide many leaderboards for additional chance to be that number one


  • Integrate with other systems
    • Filter by buddies
    • Filter by country
    • Filter by rivalry
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Franchise Portal

  • You’ve built an audience, now put it to use


    • Promote expansion packs


    • Promote community events


    • Promote other titles within franchise
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World of Warcraft
  • Tap social networks


  • No faster way to build and leverage a community
  • Easy to judge efficacy of outreach
    • 116,000 friends
    • Instant feedback
    • 50,000 comments

  • Provide easy tools for community to organize itself and interact
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Best Practices

  • Speak Softly, and Carry a BFG
    • Constantly feed news of all kinds to the community


    • Embrace tools that create sense of perpetual activity – even when you’re not working on the game anymore


    • Make users feel involved and valued: beta programs, ”veteran” rewards, etc.





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Embrace User-created Content
  • Realism Mods = More Blood, Prolonged Sales


  • User-created content is the best bargain in game development


  • Mods, maps, widgets extend the retail lifespan of your game
    • Give them tools
    • Offer them help / tutorials
    • Offer them distribution channels
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Building Isn’t Operating
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Middleware Is Your Friend
  • The budget bell always tolls first for community features


  • Middleware can provide cost & time efficient ways to ensure these features DON’T get cut


  • Build vs. Buy is an illusion:
    • Collaborate with your middleware provider for best results
    • Especially when they have multi-title, multi-year experience


  • It’s not just for in-game anymore!
    • Stats, messaging, competition and content all reach beyond the main menu
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Good Lord, Don’t Just Sit There

  • Do whatever you can, when you can
  • Don’t forego community just because you can’t build it all for your current title’s budget or development timeline


  • Design your community with your franchise timeline in mind – make a plan!
  • Future proof your game – don’t apply a one-title community mentality to a multi-title franchise; iterate!


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Come Talk to Us
  • We’d love to talk to you more


  • Booth 730 on Expo Floor


  • http://www.poweredbygamespy.com/