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1
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2
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- Providing a game experience doesn’t end when you leave the couch
- Checking your clan mate’s game stats during a break at work
- Posting your Guitar Hero shredding video to YouTube
- Planning a raid with your guild
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3
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- Functionality and services of increasing value for both
publisher/developer and consumer
- Competition, Community functionality essential to breaking that barrier
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4
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- We provide technology and online services for those interested in
- Creating multi-platform services for their games and franchises
- Increasing consumer game play and loyalty
- Keeping consumers engaged with the game – even when not actively
playing
- GameSpy has proven technology and track record
- Used in over 400 titles worldwide
- Available on 8 different platforms (PS3, PSP, PS2, DS, Wii, PC, Mac,
Linux)
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5
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- Building a loyal fan base
- That will buy your expansion packs and sequels
- That will evangelize your game and make their friends buy your games
- That will provide valuable feedback for future feature and title
development
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6
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- Add features in your game that foster community
- Look for ways to leverage that outside of the game
- NOTE: Your game doesn’t have to be a multiplayer game to do this
successfully.
- A YouTube search on “Guitar Hero” yields 11,000+ results
- The “PlanetTheSims” forums has 3,300 active members and
35,000 posts
- Martigen’s Monster Mod for Oblivion has been downloaded from
FilePlanet 30,000 times
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7
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- Certainly not the ONLY people, but some we are quite familiar with
- Battle for Middle Earth franchise
- Automated ladder matches, web-based reporting
- Nintendo Wi-Fi Connection
- Tailor-made online experience
- The Battlefield franchise
- Stats, Awards, Rankings, Web-based presence
- World of Warcraft tapping MySpace
- Taking advantage of someone else’s growth and momentum
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8
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- Outsourced competition and
community to GameSpy
- Automatically reports game results to web-based Arena ladders
- 300,000+ players
- 4.5 million ladder matches
- 30,000+ matches played per week
- Take small steps first
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- Lessons learned in BFME2 applied to Command and Conquer 3
- C&C Online portal
- RTS as a Sport
- Match broadcasts
- Match commentary
- Web-based match archive
- Scheduling
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- Standard set of online functionality for DS
- Matchmaking
- Buddy System
- Rankings and Scores
- Consistent, base feature set among games adds perceived value
- Info on all WiFi Connection titles from Nintendo’s WiFi Connection
portal
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- Show something for every game
- Last 20 players
- Top Cities
- Day vs. Night connection stats
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12
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- Mini Mario vs. Donkey Kong 2: March of the Minis
- In-game level editor
- Upload and share user-created levels
- Feature great levels on website
- Offer great user for others to download
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- Featured player
- User contributed content
- Skate crews
- Tournaments
- Community Events
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14
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- In-game player profile and game statistics system for Battlefield 2
franchise
- Deep statistics that cover the range of gameplay
- Persistent world experience to session-based game
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15
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- Extend these ideas with Battlefield 2142
- Remember that franchise plan we talked about earlier?
- Broke barrier with full-on franchise portal and Comrade
- In-game buddy lists with GameSpy Comrade access from desktop
- Portal highlights franchise-wide news and events
- Portal provides detailed player profile, progress info
- Leaderboards with buddy comparisons
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- Same buddy list available on desktop or in-game
- See when your friends are playing
- Follow friends into game
- Message friends for help
- Ambassador program
- 2142 Dev Team as a buddy
- Inform community of upcoming events
- Patches
- Expansion packs
- Tournaments
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- Web-based profile allows players to stay connected to the game
- “I’m almost there…”
- Progress graphs show how close
to next rank.
Encourage repeat play.
- Bragging rights
- Plan and plot next moves
- Plan next medal to pursue
- Research weapon upgrades
- Players to invite to team
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- Leaderboards to show players where they stand
- There’s only one number one
- Provide many leaderboards for additional chance to be that number one
- Integrate with other systems
- Filter by buddies
- Filter by country
- Filter by rivalry
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- You’ve built an audience, now put it to use
- Promote expansion packs
- Promote community events
- Promote other titles within franchise
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- Tap social networks
- No faster way to build and leverage a community
- Easy to judge efficacy of outreach
- 116,000 friends
- Instant feedback
- 50,000 comments
- Provide easy tools for community to organize itself and interact
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- Speak Softly, and Carry a BFG
- Constantly feed news of all kinds to the community
- Embrace tools that create sense of perpetual activity – even when
you’re not working on the game anymore
- Make users feel involved and valued: beta programs,
”veteran” rewards, etc.
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22
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- Realism Mods = More Blood, Prolonged Sales
- User-created content is the best bargain in game development
- Mods, maps, widgets extend the retail lifespan of your game
- Give them tools
- Offer them help / tutorials
- Offer them distribution channels
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23
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24
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- The budget bell always tolls first for community features
- Middleware can provide cost & time efficient ways to ensure these
features DON’T get cut
- Build vs. Buy is an illusion:
- Collaborate with your middleware provider for best results
- Especially when they have multi-title, multi-year experience
- It’s not just for in-game anymore!
- Stats, messaging, competition and content all reach beyond the main
menu
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- Do whatever you can, when you can
- Don’t forego community just because you can’t build it all
for your current title’s budget or development timeline
- Design your community with your franchise timeline in mind – make
a plan!
- Future proof your game – don’t apply a one-title community
mentality to a multi-title franchise; iterate!
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- We’d love to talk to you more
- Booth 730 on Expo Floor
- http://www.poweredbygamespy.com/
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