GameSpy Technologies work across all major game platforms.

Feed and Water Your Community Regularly

<em>Civilization 4</em> featured robust in-game buddy lists.

Civilization 4 featured robust in-game buddy lists.

Comrade allows your players to access their buddy list from their desktop.

Comrade allows your players to access their buddy list from their desktop.

Your game needs a community to survive. Your community needs rich functionality to thrive. What to do? What to do?

Sure, there are tools that do some of this out there already. (mIRC, anyone?) But do your community a favor and add this all directly in the game so that everyone can easily access it.

Add a buddy list. But not just any buddy list… add one that works across multiple games - even across multiple platforms. Put your players to work for you as salesmen, encouraging them to invite their friends to play in your game.

"GameSpy Comrade" Presence & Messaging

The Presence & Messaging SDK handles both account creation/authorization and buddy list functionality. Accounts are available to use across multiple games allowing for cross-title communication.

Buddies can communicate both in-game and out of the game from the desktop using the Comrade desktop application. Your community can be connected to your game whether playing or not.

  • Account creation (with optional demographic fields)
  • Support for authentication with 3rd party account systems (such as Playstation Network)
  • Send/receive buddy messages peer-to-peer or relayed through server, including offline message support
  • File transfer between buddies
  • Player invitation system
  • Online status support (Online, away, playing, etc.)
  • Rich game status support (game location information, in-game score, etc.)
  • Automatic Comrade compatibility for in-game/out-of-game messaging
  • Buddy following from Comrade desktop application

"GameSpy Sake" Persistent Storage

The Persistent Storage SDK allows a developer to store arbitrary data on a secure, online service. Use Sake to build an extensive player profile, maintain game play stats or store ghost data for your racing game. Allow players to create and share their own content with the rest of your community - all from within the game itself.

  • Per game schema, managed through an intuitive web-based interface
  • Supports multiple tables per game, multiple fields per table
  • Numerous data types: numeric (float, int), string (ascii, unicode), boolean, date-time, binary or file
  • Robust file distribution support
  • Built-in ratings system to enable "hall of fame" creation

Voice Chat

The Voice SDK facilitates in-game voice communication between players.

  • Network independent, sends prepackaged voice data packets over existing connections
  • Flexible in-game communication (1-to-1, 1-to-many, and peer relay)
  • Multiple codecs available based on CPU and/or bandwidth requirements
  • Plug-in architecture allows custom codec and new audio devices to be used

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