Lots of news to share this week about our partners over at Trendy Entertainment, creators of the indie hit Dungeon Defenders (which uses GameSpy Technology’s multiplayer matchmaking services to enable cross-platform co-op play on iOS, Android, PC, and PS3).
First up, for those looking for some deeper information about what Trendy did — and why we feel it was so important — we’ve published a case study on Dungeon Defenders here on the GameSpy Technology Web site. It covers: the basics of what Trendy implemented; how GameSpy Technology’s services manifest in the game; why Trendy felt it was crucial to adopt a cross-platform (rather than just a multi-platform) strategy for the game; and what players can expect from future versions of Dungeon Defenders.
For those who want to go SUPER in-depth on Trendy’s implementation of our tech — and beyond — we’ve also uploaded “shaky cam” video footage to our YouTube channel from our PAX Dev 2011 panel discussion with Trendy’s Jeremy Stieglitz and Philip Asher (moderated by GameSpy Technology Director of Marketing Sean Flinn). Why “shaky cam?” PAX Dev is blacked out to the media and provides no taping services of its own; so, it was up to us to record video ourselves. The room wasn’t exactly lit for filming (and we have no pretensions to greatness as film makers), so the visual quality is a bit dim. Still, tons of useful information in here for developers of all levels — particularly indies and those working in the mobile space. You can watch part 1 of 5 right here:
Finally, Trendy today launched the final “character class” video for Dungeon Defenders, this one focusing on the “Monk” class. “How powerful can a class be that has no physical blockades or traps?” Trendy asks. Watch the trailer to find out — then prepare yourself for the game’s launch on PC and Xbox on October 19 (with the PS3 version appearing shortly thereafter).
Here at GameSpy Technology we’ve been hard at work making our SDKs available to Unity developers. We’re pleased to provide a Screencast showing the step-by-step process of incorporating our ATLAS Stats Reporting service into your Unity projects through our C# connector.
We invite you to pull up a chair, crack open a cold one, and take a look at how easy it is to use GameSpy client services with Unity:
As astute admirers of ours may have heard, last week we released a DLL wrapper for several key GameSpy SDKs that invited Visual Studio C# and Windows XNA developers to drink deep from the GameSpy Tech secret-sauce powering online features for hundreds of major game titles.
This week we’re excited to make further room at the tech party for Windows Unity developers — with a brand-new standalone package available from the bottom of your developer dashboard now.
This package contains several lightweight Unity projects built to demonstrate selected functionality (ATLAS [our Player Metrics and Rankings product], Sake [our Cloud Data Storage and UGC service], Matchmaking, and NAT negotiation) from the new C# DLL connector (while avoiding any fattening distractions).
If you’ve already registered with us, you can dive in and start trying out this new connector today, just by heading over to our new installation guide wiki article.
And if you’re not registered with us yet (why would you not be?), you can do that here. It’s quick, free, and we promise we don’t bite (much).
As a first-step toward our upcoming Unity Windows support, all of you C and C++ GameSpy Tech veterans will need to roll-out the drink cart and the buffet table for our newest friends — as GST welcomes Visual Studio C# and Windows XNA developers with our newest SDK package — available for download now by signing-in to your developer dashboard.
And, if you’re a C, C++, and C# switch-hitter, you now have choices, beautiful choices.
You will find the C# source code and samples in your GameSpy SDK package under the \GameSpy\GameSpy.CSWrapper\ directory. And the DLL runtime dependencies are located under the \GameSpy\libs\WinDll* directories.
Hey Seattle: We love your city. We love your music, your bars and restaurants, your waterfront, your space needle and your cream cheese hot dogs. But we especially love your active and innovative game development community. So, we’re psyched to be returning to your rain-swept streets this August for a couple of events. We hope to see you there!
PAX Dev: Breaking the Cross Platform Barrier
On Wednesday, August 24 at 1:00 p.m. at the PAX Dev conference, we’ll be moderating a session on cross-platform online in Trendy Entertainment‘s indie-hit, Dungeon Defenders. Trendy used GameSpy Technology’s services to implement cross-platform co-op multiplayer across 4 platforms: iOS, Android, PlayStation 3 and PC, shattering a barrier that – while possible via GameSpy Technology’s services for over a decade – few developers have ever dared to cross.
Trendy’s Jeremy Stieglitz (Lead Programmer), and Philip Asher (Marketing) will join GameSpy Technology’s Sean Flinn (Director, Marketing) to discuss: the technical approach to designing a game built for both multi-platform deployment and cross-platform play; the evolution of the game as it has expanded across new platforms and integrated additional online features (like cross-platform save games); and to provide insight into the business rationale for tackling the cross-platform challenge.
Developer Meet-Up @ The TapHouse Grill
After PAX Dev wraps for the day, we’ll head over to the TapHouse Grill in downtown Seattle for a game developer meet-up as part of our 2011 North American meet-up tour. We’ll be buying a few rounds of beer for all the hard working game devs in the area, and chatting about our offerings for indie developers. RSVP now for the event and guarantee yourself a spot. We’ll kick things off at 6:00 p.m.
Expect live tech demos, face time with GameSpy Technology engineers and product managers, and a whole lot of listening. (And probably a beer. Or five.) We want to know what challenges you’re facing, and to find out how we can help make your games more fun and successful with online services.