Online Matters Transcending the single Player Experience.

Tag Archives: Sake


InXile’s Hunted: Sharing Dungeons, Making Matches and More


With its latest game, Hunted: The Demon’s Forge, InXile Entertainment has entered the world of AAA, next-gen game development with an Unreal Engine 3-powered title that blends over-the shoulder, Gears of War style action with old school co-op dungeon crawling. Hunted is- as InXile president Matt Fuinely remarked to Gamastura recently, in many ways, a throwback to the fantasy games that helped define Interplay back in the day – no surprise, given that former Interplay founder Brian Fargo (and many former Interplay employees) staff the InXile studio.

GameSpy Technology is proud to have provided online development tools to InXile to bring to life several of the game’s connected features.

  • Multiplayer: If you’re making a co-op game, connecting players with one another is lifeblood. For matchmaking on the PlayStation 3 version of the game, InXile turned to GameSpy Technology to provide that connection, utilizing our pioneering multiplayer services to help every Caddoc find an E’Lara.
  • User-Generated Content: InXile worked with GameSpy Technology to create an innovative feature for Hunted players who want to take their engagement with the game to the next level: the ability to create, store and share custom dungeons for the game with other players. Using GameSpy’s user-generated content and cloud data storage services, Hunted’s “Crucible” feature enables players to upload their own creations to our cloud, making them available for other players to download and explore.

    You can learn more about the feature in this in-depth video overview:

  • Redeem Codes: To reward enthusiastic players who wanted a little extra from the game, InXile worked with GameSpy Technology to provide additional content that fans can unlock with exclusive redeem codes. GameSpy’s in-game and web-based digital commerce services make it easy for InXile to create, provision and monitor consumption of these codes – giving them full control over some of their most prized incentives.

GameSpy Technology salutes InXile on the launch and ongoing success of its latest marquee title. Gents and ladies, we’re hoisting a few celebratory pints in your honor. Now, get back to work on Choplifter HD!



Nano Nano: GameSpy Technology Powers Crysis 2


GameSpy Technology proudly congratulates our partners at Crytek and EA on the massively successful launch of Crysis 2. We’re proud to be a part of the game’s online offerings, contributing our multiplayer, community and commerce services to power the game’s PC version.

This latest entry in the acclaimed Crysis franchise hit North American stores and digital retail outlets on Tuesday, March 25 – and the response from players and critics alike has already been rapturous. You can see for yourself in IGN’s video review of the game:

Crysis 2 makes significant use of GameSpy Technology’s services to power its online featureset. Our Multiplayer & Community services enable players to create accounts, build in-game buddy lists and find dedicated servers to join so that they can play online in the game’s many multiplayer game modes. Our Cloud Data Storage services enable Crysis 2 to store and retrieve player stats and leaderboard data generated by Crytek’s homegrown statistics tracking system (a testament to our Cloud’s flexibility, in that it also works with our own Player Metrics & Rankings services for developers who do not have their own solution on hand).

Most significantly, the game services as a showcase of GameSpy Technology’s Digital Commerce services. At launch, the game utilizes our CD Key and redeem code systems to protect the game from piracy and to provide players unlocks for pre-order or bonus perks. In the weeks to come, the game will also use GameSpy Direct2Game to power sales of downloadable content (map packs and more) and full versions of Crytek games, both in-game and on Crytek’s MyCrysis.com Web site.

We’re thrilled to have partnered with Crytek on this benchmark-setting title. Looking to power your game with amazing multiplayer, community-building, data, or commerce services? Contact us to find out how – or apply now for FREE access to our complete suite of online game developer tools.


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GameSpy Technology’s User-Generated Content System Updated with Moderation, Data Views


Just in time for the holidays, GameSpy Technology has slipped a little extra Sake in your stocking.

The latest version of our Sake user-generated content & cloud data storage service, available now, enables game creators to moderate content that player communities create and share. Now, in addition to providing enterprise level content storage and fulfillment, Sake also provides you – and your players – with tools to flag potentially inappropriate content, review flagged content, and take action on it.

This new feature set expands Sake’s built-in content rating feature, which enables your community members to quickly chart the quality of UGC they encounter in your game. Additionally, it also includes some proactive moderation measures – like automatic virus scanning and an ever-evolving server-side “bad word” filter – that help stop potentially harmful content at the front gate. You can even choose to have ALL content flagged for review before ever sharing it online, giving you complete control as you curate your game’s UGC.

And, because we’re in a giving mood, we’ve also released two more features that developers have frequently requested:

  • Data Views: By far one of our most frequently requested features, we’re happy to provide developers with instant visibility into the data that they store in the Sake database. No more custom queries – just log into the Sake admin site and point-and-click your way to glory.
  • Import / Export: You can now manipulate your data tables more readily through Sake’s new import / export utility. Using the Sake admin site, you can now export tables into your editing program of choice, make desired changes, and upload back into Sake using the import feature.

Both Data Views and Import / Export are available immediately for all developers using Sake – and for all games, past, present, and future that use the service.



Categories: Community, Data / Tags: , ,