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Tag Archives: unity


GameSpy Technology Powers Glu’s Gun Bros with Online Services on Android


This past week, mobile game publisher / developer Glu Mobile released an update for its mega-popular Unity engine action title, Gun Bros, on Android that includes heavily demanded multiplayer and other online services powered by GameSpy Technology.

Gun Bros

Gun Bros. players can now enjoy a wide range of online features — from multiplayer co-op matchmaking to friend lists — that will add hours of fun to the game … at no additional cost! The game is available for download now for FREE from the Android Marketplace.

Glu offers a quick taste of what that online action looks like in this video on its official YouTube channel:

With this release, Gun Bros. becomes the first game to ship using GameSpy Technology’s newly minted services for Unity on Android — which are now available to all developers at no up front cost as part of our ongoing efforts to support mobile and independent developers. All Unity developers targeting Android can now take advantage of GameSpy’s Multiplayer Matchmaking, Data Storage, and Player Metrics & Rankings services to build compelling online features into their games via our Unity C# Connector.

Ready to create the next hit Android action game? Sign up now for a free account to access complete source code, Unity-compatible C# libraries, documentation and online support for all GameSpy Technology services.



Categories: Indie, Unity / Tags: , ,

GameSpy Unity Connector Screencast


Here at GameSpy Technology we’ve been hard at work making our SDKs available to Unity developers. We’re pleased to provide a Screencast showing the step-by-step process of incorporating our ATLAS Stats Reporting service into your Unity projects through our C# connector.

We invite you to pull up a chair, crack open a cold one, and take a look at how easy it is to use GameSpy client services with Unity:



Categories: Implementation, Open, SDKs, Unity / Tags: , ,

GameSpy Welcomes Unity Developers


Hello, Unity Developers!

As astute admirers of ours may have heard, last week we released a DLL wrapper for several key GameSpy SDKs that invited Visual Studio C# and Windows XNA developers to drink deep from the GameSpy Tech secret-sauce powering online features for hundreds of major game titles.

This week we’re excited to make further room at the tech party for Windows Unity developers — with a brand-new standalone package available from the bottom of your developer dashboard now.

This package contains several lightweight Unity projects built to demonstrate selected functionality (ATLAS [our Player Metrics and Rankings product], Sake [our Cloud Data Storage and UGC service], Matchmaking, and NAT negotiation) from the new C# DLL connector (while avoiding any fattening distractions).

If you’ve already registered with us, you can dive in and start trying out this new connector today, just by heading over to our new installation guide wiki article.

And if you’re not registered with us yet (why would you not be?), you can do that here. It’s quick, free, and we promise we don’t bite (much).



Categories: Implementation, Open, SDKs, Unity / Tags: , ,